Comparing Creativity, User-experience and Communicability Linked to Digital Tools during the Fuzzy Phases of Innovation
Cognitive Control Modes and Mental Workload: An Experimental Approach
”We’re Doing This Together”: An in-Depth Analysis of the Teamwork between Train Traffic Controllers and Train Drivers
Design of Syllabic Vibration Pattern for Incoming Notification on a Smartphone
Tactile Information Coding by Electro-tactile Feedback
Digital Library "Scientific Heritage of Russia"
Smart City Development: Positioning Citizens in the Service Life Cycle (Citizens as Primary Customer)
Surveillance based Persuasion: The Good, the Bad and the Ugly
Understanding the Use of Narrative Patterns by Novice Data Storytellers
Exploring Empathetic and Cognitive Interfaces for Autonomous Vehicles
Psychographic and Cognitive Human Factor Modeling in Decision Support Systems for Building Personalized Product Ecosystems
Randomised Controlled Trial of the Usability of Major Search Engines (Google, Yahoo! and Bing) When using Ambiguous Search Queries
Emerging Complexity: Communication between Agents in a MAS for Shape-shifting TUIs
Development and Test of a New Concept of Interactive Front Counter Designed to Enhance User Experience
Automated Sign Language Translation: The Role of Artificial Intelligence Now and in the Future
Can I Just Pass by? Testing Design Principles for Industrial Transport Robots
Developing Music Harmony Awareness in Young Students through an Augmented Reality Approach
Development of a Test Environment for the Evaluation of Human-Technology Interaction in Cockpits of Highly-Automated Vehicles
Feeling Hungry: Association of Dietary Patterns with Food Choices using Scene Perception
Web Accessibility of Palestinian Universities: Can We Access Higher Education Information during COVID-19?
Personas and Tasks for International Data Space-based Ecosystems
The Potential of Telepresence Robots for Intergroup Contact
The Design and Evaluation of a Home Health Care System (Teamvisit)
Towards Accurate Browser-based SSVEP Stimuli Generation
Evaluating the Accessibility of Digital Audio Workstations for Blind or Visually Impaired People
Development of an Immersive Simulation Platform to Study Interactions between Automated Vehicles and Pedestrians
Traded Control Architecture for Automated Vehicles Enabled by the Scene Complexity Estimation
Evaluation of a New System in Future L4 Vehicles: Use Cases and Methodology for the SUaaVE European Project
The Estimation of Occupants’ Emotions in Connected and Automated Vehicles
Immersive Technologies in Retail: Practices of Augmented and Virtual Reality
Visualising Trade-offs of Objectives in Omnichannel Management: A Mental Model Approach
Towards a Taxonomy for Buy Online Pick up in Store Service
Explainable Sentiment Analysis Application for Social Media Crisis Management in Retail
Who Wants to Use an Augmented Reality Shopping Assistant Application?
The Impact of the Transparency Consent Framework on Current Programmatic Advertising Practices
Interaction Design Issues in the Development and Assessment of Stress Management Apps: A Scoping Literature Review and Analysis