Insertion of Real Agents Behaviors in CARLA Autonomous Driving Simulator
Relationship between Demographic Factors and Metacognition in Digital Library Interaction
Effect of Environment Size on Spatial Perception in Virtual Reality
UX- for Smart-PSS: Towards a Context-aware Framework
Scale Perception in VR for Urban Scale Environments: 360° Photos versus Full 3D Virtual Reality
A Music Tangible User Interface for the Cognitive and Motor Rehabilitation of Elderly People
A-Eye: Driving with the Eyes of AI for Corner Case Generation
An Integrated Neural Network and Structural Equation Modeling Approach for Modeling Activity Trackers Use
Context-aware Personalized Decision Support based on User Digital Life Model
Providing Personalised Recommendations of Critical Incident Narratives in a Cross-platform Mobile Application
A Study of Search User Interface Design based on Hofstede’s Six Cultural Dimensions
Subjective Assessment of Commercially Common Input and Display Modalities in a Driving Simulator
Towards Evaluating e-Commerce Sites Purchase Intention using Affective Computing, a Preliminary Study
Design Requirements for the Definition of Haptic Messages for Automated Driving Functionalities
RetoñosApp: Work in Progress on a Platform to Support the Teaching of Programming in CS through the Automation and Customization of Learning Processes Guided by Artificial Intelligence
Fynex: Work in Progress on a Web-based Approach That Implements a Hybrid Recommendation System for Preventing and Treating Diseases based on Eating Disorders
Between the Buttons: Stress Assessment in Video Games using Players’ Behavioural Data
User Empowering Design: Expanding the Users’ Hierarchy of Needs
A Comparison of Date Selection Elements on Mobile Touch Devices in eCommerce Sites
Low-power Machine Learning for Visitor Engagement in Museums
Student-centered Development of an Online Software Tool to Provide Learning Support Feedback: A Design-study Approach
Usability Evaluation of a Community-led Innovation Mobile App
An Analysis of Correlations between Empathy and Both EEG and HEG during Text Chat
Augmented Reality-based Visualization of the Reach of a Collaborative Robot
Observing the Uncanny Valley: Gender Differences in Perceptions of Avatar Uncanniness
I Wandered Lonely in the Cloud: A Review of Loneliness, Social Isolation and Digital Footprint Data
Truth in an Age of Information
EETAS: A Process for Examining Ethical Trade-Offs in Autonomous Systems