Exploring Different User Interfaces for Velocity based Training using Smart Gym Machines: Pilot Study
Satisfaction, Self-management and Usability: Assessment of Two Novel IT Solutions for Type 2 Diabetes Patients’ Empowerment
Multimodal Cueing in Gamified Physiotherapy: A Preliminary Study
Design Approach of Medical Devices for Regulation Compatibility: A Robotic Rehabilitation Case Study
Integration of Social Media Platforms and Specialized Web Resources for the Effective Use of High-tech Medical Information
Technological Model for the Protection of Genetic Information using Blockchain Technology in the Private Health Sector
Technological Solution to Optimize the Alzheimer’s Disease Monitoring Process, in Metropolitan Lima, using the Internet of Things
Digital Laboratory Notifications First Rollout Results for Sars-CoV-2 and the Extension towards Generic Pathogen Reporting
User Acceptance of Lifelogging Technologies: The Power of Experience and Technological Self-Efficacy
Acceptance of Telemedical Consultations in Nursing Homes: First Insights & Outlook
Microlearning Method for Building Learning Capsules for Older Adults
ADE2: Towards a Method for Implementing Serious Games for Older People's Memory Training
e-Health for Older Adults: Navigating Misinformation
Designing Digital Games with & for Home-dwelling Older Adults' Social Interaction under Sheltering Measures
Hybrid Approach to Promote Social Interaction with Children with Autism Spectrum Disorder
Implementation of IoT, Wearable Devices, Google Assistant and Google Cloud Platform for Elderly Home Care System
Co-creating Digital Services to Promote Active Lifestyle among Older Adults: The Turntable Project
Ethical Concerns of the General Public regarding the Use of Robots for Older Adults
Systematic Literature Review of Internet of Things Solutions Oriented to People with Physical and Intellectual Disabilities
GNSS based Adaptive Monitoring for the Assistance of Persons with Orientation Difficulties
Holistic Health Records towards Personalized Healthcare
Customizable Navigation on Mobile Devices for Physically Impaired People
UIAAC: A Method for Designing of Graphical User Interface for Augmentative and Alternative Communication
Human-centred Design of Self-management Health Systems with and for Older Adults: Challenges and Practical Guidelines
A Pervasive Game for Elderly People with Augmented Reality: Description and First Validation
From Age to Age: Key Gerontographics Contributions to Technology Adoption by Older Adults
De-identification of Medical Information for Forming Multimodal Datasets to Train Neural Networks