Wiki-mediated Collaborative Writing in Teacher Education - Assessing Three Years of Experiences and Influencing Factors
Overcoming Cultural Distance in Social OER Environments
The Granularity of Collaborative Work for Creating Adaptive Learning Resources
Adaptive Content Sequencing without Domain Information
An Interactive Textbook for Introductory Engineering Design
Mastery Profiling Through Entity Linking - To Support Project Team Formation in Higher Education
Analysis of Behaviors by Audience in Lectures by Using Time-series Models
The Effect of Music on the Level of Mental Concentration and its Temporal Change
A Learning System Based on Learner Profile
Benefits and Barriers of Older Adults’ Digital Gameplay
Through the Lens of Third Space Theory - Possibilities for Research Methodologies in Educational Technologies
Perceived Quality of Service and Content-based Bandwidth Management in e/m-Learning Smart Environments for the Cultural Heritage
POMDP Framework for Building an Intelligent Tutoring System
A Web-based System to Support Inquiry Learning - Towards Determining How Much Assistance Students Need
Learning Design for Software Engineering Courses
Software Systems Versus Intellectual Property Rights - A Moral and Ethical Challenge for Higher Education in Developing Nations
A Faculty/Staff/Student Team for Collaboration in Developing Mobile Applications in the Software Engineering Course
Course Recommendation from Social Data
Efficiency of LSA and K-means in Predicting Students’ Academic Performance Based on Their Comments Data
STSIM: Semantic-web Based Tool to Student Instruction Monitoring
Evaluation of Concept Importance in Concept Maps Mined from Lecture Notes - Computer Vs Human
An Exercise Assistant for Practical Networking Courses
MOOCs for Universities and Learners - An Analysis of Motivating Factors
Unlocking Serendipitous Learning by Means of Social Semantic Web
Assistance for Learning Design Community - A Context-awareness and Pattern-based Approach
A Pedagogical Scenario Language for Virtual Learning Environment based on UML Meta-model - Application to Blood Analysis Instrument
Information System Support for Quality Management Applying European Standards and Guidelines for Higher Education
The Strategic Organization of the Observation in a TEL System - Studies and First Formalizations
Motivation for Learning - Adaptive Gamification for Web-based Learning Environments
Comparing Electronic Examination Methods for Assessing Engineering Students - The Case of Multiple-Choice Questions and Constructed Response Questions
Piloting the eBig3 - A Triple-screen e-Learning Approach
Designing Physics Game to Support Inquiry Learning and to Promote Retrieval Practice
Automatic Updating of Computer Games Data Warehouse for Cognition Identification
e-Competence - The Elderly and Competence in e-Learning
Synthesis of a Framework of Design Guidelines for m-Learning Environments - A Study in a Tertiary Education Context in South Africa
Looking for Usage Patterns in e-Learning Platforms - A Step Towards Adaptive Environments
Second Language Learning in the Context of MOOCs
A Curriculum for Future Information Technology
A Web-based Recommendation System for Engineering Education e-Learning Systems
Sensor Monitoring in an Industrial Network - Experimental Tests for Computer Supported Education
Learning Analytics as a Metacognitive Tool
Reflective ePortfolio System - Development and Assessment in Living Lab
A Study of the Acceptance of Facial Authentication in Distance Education in Different Spanish Speaking Countries
Can an Electronic Health Record be Also an Achievable and Sustainable Vehicle for Clinical Staff Training? - The Importance of e-Learning in Medical Education Accomplished in a Real Operational Hospital Context
CALL for Open Experiments
An IEEE 1599 Framework to Play Music Intuitively - The Metapiano Case Study
Teaching Mathematics in Online Courses - An Interactive Feedback and Assessment Tool
Teaching Computer Programming in Online Courses - How Unit Tests Allow for Automated Feedback and Grading
Security Aspects for e-Learning Portals
Teaching the Arabic Alphabet to Kindergarteners - Writing Activities on Paper and Surface Computers
A Cyber Laboratory for Device Dependent Hardware Experiments in a Hybrid Cloud
Improving the Usability of Manga-on-a-Tablet for Collaborative Learning
The Virtual Design Workshop - An Online Adaptive Resource for Teaching Design in Engineering
A Usability Evaluation of Graphical Modelling Languages for Authoring Adaptive 3D Virtual Learning Environments
Automated Generation of High School Geometric Questions Involving Implicit Construction
A Framework for Curriculum Management - The Use of Outcome-based Approach in Practice
Leveraging Video Annotations in Video-based e-Learning
Writing Aid Dutch - Supporting Students’ Writing Skills by Means of a String and Pattern Matching based Web Application
A New Method for the Creation of MOOC-ready Database of Test Questions
Methods and Technologies for Wrapping - Educational Theory into Serious Games
Development of an Online Research Ethics Training Resource Specific to South African Health Law and Guidance - A Ukzn-Mepi Funded Project
Defining and Exemplifying Semantic Widgets for Learning
Towards a New Generation of Learning Management Systems
Nanoscale Education for Semiconductor Design
Cloud-based Mash-up Authoring Tools for e-Learning
Here’s Looking at You, Player - The Potential of Eye Tracking Analysis for Player-centered Learning Game Design
The Educational Potential of Technologies for Older People - Reflections on the Well-being
Making Classroom Response Systems More Social
The Impact of Proper Use of Learning System on Students’ Performance - Case Study of Using MyMathLab
Developing Open Source Dataloggers for Inquiry Learning
Graph Mining for Automatic Classification of Logical Proofs
e-Teaching Assistant - A Social Intelligent Platform Supporting Teachers in the Collaborative Creation of Courses
Collaborative Annotation of Recorded Teaching Video Sessions
Identification of Behavior Patterns Within Graduated Students and Undergraduate Modules at the Technical University of Cartagena, Spain
Using ICT to Support e-Learning in Higher Education
Scaling Software Experiments to the Thousands
Youtube How-to-Videos (HtV) - A Well-being Literacy Tool for Promoting Community Integration in Persons with Disability
Coping Intelligence - A Blueprint for Multimedia Patient Education
The Use of ICT for Teaching in a Poor Resource Setting
Educational Application Design Process Experiences
Hints for Organizing a Successful Doctoral Symposium - An Experience Report
A Study on the Permeation and Scope of ICT Intervention at the Indian Rural Primary School Level
Adopting Commercially Inspired Practices Within an Academic Teaching Course - A Case Study of a Computer Games Engineering Degree
Learning on Electrical Circuits While Playing ‘E&E Electrical Endeavours’ - Design Research on a Serious Game Optimizing for Conceptual Understanding
Fostering Information Literacy in German Psychology Students Using a Blended Learning Approach
Automated Generation of Geometry Questions for High School Mathematics
Finding Regularities in Courses Evaluation with K-means Clustering
Continuous Assessment in Civil Engineering Education - Yes, but with Some Conditions
Game-based Learning in IT Service Transition - The Case of a Mobile Sales Service by a Small Team in Brazil
Bringing Real-life Practice in Software Project Management Training Through a Simulation-based Serious Game
“Smoking Does Not Make You Happy” - Unlearning Smoking Habits Through Mobile Applications on Android OS
Blended Learning as a Strategic Method Against the Illegal Use of Internet
Data Model and Smartphone App in an Observational Research Social Network
3D Online Virtual Museum as e-Learning Tool - A Mixed Reality Experience
Automatic Objective Assessments of Japanese Reading Difficulty with the Operation Records on Japanese Text Presentation System - Design and Implementation
Review of Learner Modeling Using Educational Games
Detecting Math-and-ICT Competence
The Life Cycle of a Cutting-edge Technology Course - A Coaching Experience on Android
Developed and Taught Course Modules to Enhance Cloud Computing Education
Better Feedback for Educational Online Judges
A Technology Enhanced Assessment System for Skill and Knowledge Learning
Cross-analysis of Transversal Competences in Project Management
Developing Web-based Tutorial Modules to Support Training for Group-based Mentoring
Getting it Fast - An Information Systems Oriented Semantic Web Curriculum
A Problem-based Learning Case Study for Teaching Voice over Internet Protocol - VoIP - Using Asterisk as a Tool for Teaching VoIP for Information Technology Classes
Partial Correctness and Continuous Integration in Computer Supported Education
Teaching Web Programming - An Approach Rooted in Database Principles
The HumanoidLab - Involving Students in a Research Centre Through an Educational Initiative
The Elevate Framework for Assessment and Certification Design for Vocational Training in European ICT SMEs
Student Course Evaluation - Class Size, Class Level, Discipline and Gender Bias
KASS: Korean Automatic Scoring System for Short-answer Questions
Envisioning an Advanced ICT-supported Build-up of Manufacturing Skills for the Factories of the Future
A Blended Health Science Education Graduate Program - Integrating Technology Assignments into Coursework
Using Self-service Business Intelligence for Learning Decision Making with Business Simulation Games
MOOC and Mechanized Grading
Integrating Computers, Science, and Mathematics - A Course for Future Mathematics Teachers
Learning Support System for Paleontological Environment Based on Body Experience and Sense of Immersion - Extinct Animals Move in Synchronization with Human Actions
Multiple Line System for Visualizing and Sharing Students’ Commitment on the Tablet PC
The Virtual Classroom - A Pilot Case in Inquiry Based Learning
STEM Education - Students Touch Space Through Free Robotics Programming Competition
Development and Practical Application of a Relationship Diagram-creation Tool Centering on Automatic Creation Functionality
An Alternate Learning Approach for Destructive Testing in Civil Engineering - Benefits from Remote Laboratory Experimentation
How do Student Evaluations of Courses and of Instructors Relate?
Reflections on the Use of a Personal Response System (PRS) for Summative Assessment in an Undergraduate Taught Module
Two New Concepts in Video Podcasts - Minimalist Slides and Modular Teaching Mini-videos
Integrated STEM in Elementary Grades Using Distributed Agent-based Computation
Academic Frontier-based Approach Based on Constructivism
Using Technology to Accelerate the Construction of Concept Inventories - Latent Semantic Analysis and the Biology Concept Inventory
The Image of Images as an Aid to Improve Learning - An Eye-tracking Experiment Studying the Effect of Contrasts in Computer-based Learning Material
Mediator-learner Dyad - Cooperative Relationships
Using Activity Theory in Developing Instructial Tools for Project Management Studies
Transforming Experience of Computer Science Software Development Through Developing a Usable Multiplayer Online Game in One Semester
r(e)flect - The Reflective Teaching Material about Energy, Behaviour and Product Development
Supporting Creative Design Processes for the Support of Creative Mathematical Thinking - Capitalising on Cultivating Synergies between Math Education and Environmental Education
Structuring Collaboration Scripts - Optimizing Online Group Work on Classroom Dilemmas in Teacher Education
Experimentation Comparison in Virtual and Practical Operation - Take Hydraulics Learning for Example
International eLearning - Innovation in Practice
Customised eTextbooks - A Stakeholder Perspective
The Nature Tour Mobile Learning Application - Implementing the Mobile Application in Finnish Early Childhood Education Settings
Teachers Can Be Involved in the Design of Location-based Learning Games - The Use of the Puzzle Board Metaphor
MOOCs - A Review of the State-of-the-Art
Introducing Accessibility for Blind Users to Sighted Computer Science Students - The Aesthetics of Tools, Pursuits, and Characters
How to Design a Mobile Learning Environment - Recommendations Based on Student Perceptions
Instructor Support in Collaborative Multiplayer Serious Games for Learning - Game Mastering in the Serious Game ’Woodment’
Observational Research Social Network - Interaction and Security
Educating the Future with Disruptive e-Learning Solutions
Revamping the Classroom - Teaching Mobile App Software Development Using Creative Inquiry
Using a Participatory Design Approach to Create and Sustain an Innovative Technology-rich STEM Classroom - One School's Story
Metacognitive Support in University Lectures Provided via Mobile Devices - How to Help Students to Regulate Their Learning Process during a 90-minute Class
Stamp-On: A Mobile Game for Museum Visitors
Barbie Bungee Jumping, Technology and Contextualised Learning of Mathematics
Strategies for Harnessing the Collective Intelligence of Cultural Institutions’ Communities - Considerations on Supporting Heterogeneous Groups in Content Production Taking the Quality Factor into Consideration
Braille Vision Using Braille Display and Bio-inspired Camera
How Youth Construct Learning Trajectories in the Digital Age?
A Computer-based Educational Adventure Challenging Children to Interact with the Natural Environment Through Physical Exploration and Experimentation
Learning with Strangers - The Value of Sets in Online Learning
Higher Education Academic Staff: Professional Identity and Sense of Community as the Key to Enhancing Teaching Quality - The Culture of Sharing Educational Resources in the Catalan University System
Guided Participatory Research on Parallel Computer Architectures for K-12 Students Through a Narrative Approach
Investing in Ephemeral Virtual Worlds - An Educational Perspective
The Impact of High Dropout Rates in a Large Public Brazilian University - A Quantitative Approach Using Educational Data Mining
Handling Procrastination in Mobile Learning Environment - Proposal of Reminder Application for Mobile Devices
CG Teaching Material for the Electronic Laboratory Textbook - Esterification of Acetic Acid and Ethanol
Meeting the Demands of the 21st Learner - Delivering Elementary Science and Math Methods Courses Online an Auto-ethnographic Approach
Use of Mobile Collaborative Tools for the Assessment of Out-of-Classroom Courses in Higher Education - Cloud Technologies Applied to the Monitoring of the Practicum
The Values on Academic Frontier-based Approach’ Implementation