HUMAN MOTIVATION PRINCIPLES AND HUMAN FACTORS FOR VIRTUAL COMMUNITIES
INTRODUCTION TO INFORMATICS FOR FUTURE DOCUMENTALISTS IN THE EUROPEAN HIGHER EDUCATION AREA
HTML5, MICRODATA AND SCHEMA.ORG - Towards an Educational Social-semantic Web for the Rest of Us?
AUTOMATIC ANALYSIS OF ASYNCHRONOUS DISCUSSIONS
TEAM LEARNING PROGRAM FOR INFORMATION TECHNOLOGY ENGINEERS USING PROJECT-BASED LEARNING - Case Study of the “Upper Process” in IT Engineering
ANALYSIS OF CURRENT SITUATION AND PLAN FOR DEVELOPMENT OF E-LEARNING APPLICATION FOR STRESS PREVENTION OF ROAD TRANSPORT DRIVERS AND SME
PRO-INOVA - Virtual Platform for Innovation Management in Doctoral Schools
ForMath - Intelligent Tutoring System in Mathematics
JAPANESE TEXT PRESENTATION SYSTEM FOR PERSONS WITH READING DIFFICULTY - Design and Implementation
SPREADSHEETS FOR LANGUAGE LEARNING - Creative Ideas for Informatics and Foreign Language Lessons
AUTOMATED EXTRACTION OF LECTURE OUTLINES FROM LECTURE VIDEOS - A Hybrid Solution for Lecture Video Indexing
OBSERVATION AND SUPPORT IN A COLLABORATIVE PEDAGOGICAL DEVICE - A Multi-agent System to Control and Monitor Pedagogical Activities
REQUIREMENTS FOR EDUCATIONAL SUPPORT TOOLS IN VIRTUAL WORLDS
NEW FRONTIERS IN MUSIC EDUCATION THROUGH THE IEEE 1599 STANDARD
EVALUATION OF E-LEARNING TOOLS BASED ON A MULTI-CRITERIA DECISION MAKING
SUPERVISING AND MANAGING PROJECTS THROUGH A TEMPLATE BASED E-PORTFOLIO SYSTEM
ONLINE DISTANT LEARNING USING SITUATION-BASED SCENARIOS
A REVIEW OF E-LEARNING TECHNOLOGIES - Opportunities for Teaching and Learning
LEARNING STYLES FOR K-12 MATHEMATICS E-LEARNING
TRACESHEETS - Spreadsheets of Program Executions as a Common Ground between Learners and Instructors
DIALOGICAL INTERACTIONS CONCERNING THE SCIENTIFIC CONTENT USING THE PLANNING TOOL, THE ARGUMENTATION TOOL AND FACE TO FACE COMMUNICATION
GRAPHICAL SIMULATION OF NUMERICAL ALGORITHMS - An Aproach based on Code Instrumentation and Java Technologies
MULTIPLEXING OF TUTORIALS IN DISTANCE EDUCATION USING TV BROADCAST NETWORK
LEARNING SUPPORT FOR TENSE SELECTION OF ENGLISH COMPOSITION BY ASKING BACK QUESTIONS
SPREADING EXPERTISE SCORES IN OVERLAY LEARNER MODELS
A LIGHT-WEIGHT SEMANTIC INTERPRETATION MECHANISM FOR A SKETCH-BASED LEARNING ENVIRONMENT
ANALYSIS OF THE BENEFITS OF COLLECTIVE LEARNING THROUGH QUESTION ANSWERING
A WATERMARKING SYSTEM FOR TEACHING STUDENTS TO RESPECT INTELLECTUAL PROPERTY RIGHTS
TRACING THE EMMERGING USE OF COMMUNICATION TECHNOLOGIES IN HIGHER EDUCATION - A Literature Review
GENERIC USER MODELING FOR ADAPTIVE ASSESSMENT SYSTEMS
EFFECTIVE ONLINE TESTING - Nurturing the Digital Natives
EFFECTIVE POLICY BASED MANAGEMENT OF 3D MULE - An Exploratory Study Towards Developing Student Supportive Policy Considerations
OVERVIEW OF MATH LESSONS AUTHORING SYSTEM (MLAS)
THE METAFORA PLATFORM TOOLS AND LEARNING TO LEARN SCIENCE TOGETHER
THE LEARNING DESIGN IN EDUCATION TODAY - Putting Pedagogical Content Knowledge into Practice
ATTITUDES OF INTERACTIVE WHITEBOARD USERS
LOW COST EXPERIMENTAL DEVICES FOR EDUCATIONAL SEISMIC NETWORKS
USER’S ACCESS TO THE ROBOTIC E-LEARNING SYSTEM - SyRoTek
BI-DIRECTIONAL EDUCATION SYSTEM BASED ON POSITION PATTERN TECHNOLOGY
MANAGING HUMANITARIAN EMERGENCIES - Teaching and Learning with a Virtual Humanitarian Disaster Tool
ONLINE MATHEMATICS EDUCATION - E-Math for First Year Engineering Students
VISUALIZATION OF OBJECT-ORIENTED (JAVA) PROGRAMS
Q-BAT: A CUSTOMIZABLE VIDEOGAME FOR EDUCATION
EXPERIMENTING WITH ENGLISH COLLABORATIVE WRITING ON GOOGLE SITES
ViPS - An Intelligent Tutoring System for Exploring and Learning Physics through Simple Machines
PROGRAMMING EXERCISES EVALUATION SYSTEMS - An Interoperability Survey
EVALUATING ENGAGEMENT TO ADDRESS UNDERGRADUATE FIRST YEAR TRANSITION - A Case Study
TOWARDS PERSONALIZED TRAINING OF ELECTRIC POWER GENERATION OPERATORS
WEB TOOLS FOR CHEMICAL ENGINEERING EDUCATION COUPLING FUNDAMENTALS WITH PROCESS DESIGN - The Distillation Case Study
RECMOODLE - AN EDUCATIONAL RECOMMENDER SYSTEM
A SYSTEM FOR MANAGING CHANGES IN COURSE MATERIAL
DESIGN OF PROACTIVE SCENARIOS AND RULES FOR ENHANCED E-LEARNING
INTERACTION WITH A DIGITAL LEARNING ENVIRONMENT OF A UNIVERSITY
DESIGNING ELEARNING MODELS - The Agora Framework
TOWARDS BUILDING PEDAGOGICAL AGENTS BASED ON EXPERIMENTS - A Preliminary Result
NETWORKING BETWEEN LMS MOODLE AND EXTERNAL APPLICATIONS
eLSaaS: A FRAMEWORK FOR MOBILE LEARNING CONTENT ADAPTATION
AN EFFICIENT EDUCATIONAL MATERIAL EXPLORATION USING EXTRACTED CONCEPTS
SMILE - SMARTPHONES IN LECTURES - Initiating a Smartphone-based Audience Response System as a Student Project
LEARNET - A Location-based Social Networking Methodology for Learner Group Forming
SCAFFOLDING THE STORY CREATION PROCESS
CONCEPTS NETWORK - Text Mining Technology allied with Pedagogical Practices to Qualify the Collective writing Process in Distance Learning
EVALUATION OF A WEB-BASED ASSEMBLY TRAINING OF FLUID POWER PRODUCT SYSTEM - Learning Effectiveness and Attitudes
ARE CLOUD ENABLED VIRTUAL LABS ECONOMICAL? - A Case Study Analyzing Cloud based Virtual Labs for Educational Purposes
ENCOURAGING MUSEUM VISITOR ENGAGEMENT USING SPONTANEOUS TALK-IN-INTERACTION AUDIO GUIDES
ERP-BASED SME BUSINESS LEARNING ENVIRONMENT
TVT: A SOFTWARE VERIFICATION PACKAGE FOR THE INTERACTIVE LEARNING OF FORMAL PROGRAMMING TECHNIQUES - An Educational Experience
ASSESSING WRITING FLUENCY OF NON-ENGLISH-SPEAKING STUDENT FOR AUTOMATED ESSAY SCORING - How to Automatically Evaluate the Fluency in English Essay
TEACHING ABSTRACTION IN MATHEMATICS AND COMPUTER SCIENCE - A Computer-supported Approach with Alloy
FACILITATING LEARNING WITH WEB CONFERENCING - Recommendations based on Learners’ Experiences
ERP POST-IMPLEMENTATION TRAINING PROGRAM ASSESSMENT - Identifying Key Factors that Improve Cognitive Outcomes
VIDEO-CONFERENCE DEBATES - A Platform for Critical Thinking within Foreign Language Acquisition
DESIGNING COLLABORATIVE MULTIPLAYER SERIOUS GAMES FOR COLLABORATIVE LEARNING - Escape from Wilson Island - A Multiplayer 3D Serious Game for Collaborative Learning in Teams
IMPLEMENTING AN INCREMENTAL PROJECT-BASED LEARNING SOLUTION FOR CS1/CS2 COURSES
STRATEGIES FOR IMPROVING ACCREDITATION PERFORMANCE IN HIGHER EDUCATION INSTITUTION
ON PRACTICAL ISSUES OF MEASUREMENT DECISION THEORY - An Experimental Study
EDUSOFT PACKAGE FOR STRUCTURAL ENGINEERING - Web-based Educational Material using JAVA for Structural Dynamics
A COMPETENCE-BASED INDUSTRIAL LEARNING APPROACH FOR FACTORIES OF THE FUTURE - A Result of the FP7-FoF Project ActionPlanT
ICT EDUCATION FOR HIGHER COMPETITIVENESS OF THE UNIVERSITY STUDENTS
EVALUATING AN E-LEARNING EXPERIENCE ORIENTED TOWARDS ACCESSIBLE INSTRUCTION
A STANDARD AND INTEROPERABLE TECHNOLOGY-ENHANCED ASSESSMENT SYSTEM FOR SKILL AND KNOWLEDGE ACQUIREMENT
EXPERIMENTAL TESTS IN NON-DESTRUCTIVE LABORATORY - On-line Experiment: Monitoring Sensors
INTEGRATING COMPUTATIONAL THINKING WITH K-12 SCIENCE EDUCATION - A Theoretical Framework
EXPLORING AND UNDERSTANDING THE ABSTRACT BY DIRECT MANIPULATION OF THE CONCRETE
TOWARDS HIGHER EDUCATION QUALITY ASSESSMENT - Framework for Students Satisfaction Evaluation
INVESTIGATION AND MANAGEMENT OF DIVERSE CLASSROOMS OF HIGHER EDUCATION DUE TO DISCREPANCIES IN BACKGROUND KNOWLEDGE
INSPIRING DROPOUTS AND THEIR TEACHERS TO CONNECT TO LIFELONG LEARNING PRACTICES
I-CARE - A Health Promotion System for Active Ageing
RECIPROCITY, THE RASCAL OF RESOLUTION - Collaborative Problem Solving in an Online Role Play
A “PARTIALLY VIRTUAL” MICROCONTROLLER LABORATORY
EXPERIENCES WITH WEB-BASED PEER ASSESSMENT OF COURSEWORK
TEACHER’S SCAFFOLDING BEHAVIOR IN CSCL - A Case Study
VIRTUAL INSTRUMENTATION APPLIED TO MONITORING A SENSOR PLATFORM - Virtual Instrumentation based on Computer Supported Education
THE IMPLICATIONS OF TRUST ON MODERATING LEARNER’S ONLINE INTERACTIONS - A Socio-technical Model of Trust
TOWARDS INTEGRATING TECHNOLOGY SUPPORTED PEER-TO-PEER ASSESSMENTS INTO MATHEMATICS EDUCATION - Experiences with iPad Mobile Tablet Technology
EXPERIMENT WITH PERSONAL RESPONSE DEVICES - Advantages and Drawbacks Identified in Engineering Studies
CRYPTOGRAPHY FOR MIDDLE SCHOOL STUDENTS IN AN EXTRACURRICULAR LEARNING PLACE
AUTOMATIC ASSESSMENT OF SHORT FREE TEXT ANSWERS
MORE - Mobile Referencing System for Printed Media
m-AdaptWeb®: AN ADAPTIVE E-LEARNING ENVIRONMENT FACING MOBILITY - Adaptation and Recomendation Processes based on Context
TOOL-SUPPORTED ASSESSMENT OF WIKI-BASED ASSIGNMENTS
CONSTRUCTION OF BLENDED LEARNING METHOD IN A GRADUATE PROGRAM AT THE UNIVERSITY OF THE ANDES - Systematization of the Experience
IMPROVING COURSE SUCCESS PREDICTION USING ABET COURSE OUTCOMES AND GRADES
STUDENTS’ PERSPECTIVES ON LEARNING SOFTWARE ENGINEERING WITH OPEN SOURCE PROJECTS - Lessons Learnt after Three Years of Program Operation
ASSURING THE QUALITY OF THE PRACTICUM IN THE EHEA WITH MOODLE AND GOOGLE DOCS - Design of a Tool for Facilitating the Practicum Monitoring
DISTANCE EDUCATION FOR ELDERLY - The Construction of a Pedagogic Architecture
ADAPTIVE E-ASSESSMENT APPLICATION SCENARIO - A Framework and Concept for the Integration of askme! in Higher Education
TAG: THREE DIMENSIONS AS BASIC REFERENCES FOR THE CONSTRUCTION OF UBIQUITY LEARNING ENVIRONMENTS IN A UNIVERSITY CONTEXT
DEVELOPMENT OF THE PROP CHART, A NEW VISUAL MODEL TO EVALUATE THE EFFECTIVENESS OF TRAINING WITH COMPUTERISED MANIKINS
UBIQUITOUS TECHNOLOGY-ENHANCED LEARNING OF COMPLEX FINANCIAL CONCEPTS - Pedagogy Improvement in Face-to-face and Online Teaching Environments
TAXONOMIC CONCEPTS FOR STORYBOARDING DIGITAL GAMES FOR LEARNING IN CONTEXT
TEACHING METHODOLOGY OF INFORMATION SYSTEMS
SUPPORTING INSTRUCTIONAL DESIGN IN FORMAL LEARNING - A Knowledge Management System for Planning, Implementing and Evaluating Courses in Traditional Classrooms
SMART-DEVICE POTENTIAL FOR STUDENT LEARNING
A LANGUAGE COURSE FOR IMMIGRANT STUDENTS - A Proposal to Break Cultural and Literacy Barriers through ICTs and Design
INTEGRATION OF TECHNOLOGIES IN THE DEVELOPMENT OF INTERACTIVE EDUCATIONAL CONTENT
ORGANIZING GEOSPATIAL TECHNOLOGY LEARNING FOR INTERDISCIPLINARY URBAN STUDIES EDUCATION
A NOVEL LEARNER SELF-ASSESSMENT APPROACH - Application to Pratical Works
e-ECOSYSTEM DRIVEN e-LEARNING VS TECHNOLOGY DRIVEN e-LEARNING
USING MOODLE TO HELP STUDENTS COMPLETE THE THESIS COMPONENT OF THE SOCIOLOGY OF EDUCATION PROGRAM
THE VIRTUAL TUTOR - Development of a Virtual Tutor within a Simulated Working Environment
SOURCE CODE VALIDATION AND PLAGIARISM DETECTION - Technology-rich Course Experiences
STUDENTS ONLINE INTERACTION IN A BLENDED LEARNING ENVIRONMENT – A CASE STUDY OF THE FIRST EXPERIENCE IN USING AN LMS
A COLLABORATIVE ENVIRONMENT TO LEARN PROGRAMMING
CAN A MEDIA ANNOTATION TOOL ENHANCE ONLINE ENGAGEMENT WITH LEARNING? - A Multi-case Work-in-progress Report
A PRACTICE FIELD FOR TEACHING ELECTRONIC MARKETING
TOWARDS INTERACTIVE LECTURES IN DISTANCE EDUCATION
TOWARDS THE DEVELOPMENT OF A MOBILE LEARNING MODEL FOR SMART PHONES USING STAKEHOLDERS’ ANALYSIS
THE USE OF COMPUTER GAMES IN TRAINING SPATIAL REASONING
USING CASUAL GAMES AND ONTOLOGIES TO TRAIN UNSKILLED WORKERS - An Experience with the FoodWeb2.0 Platform
SCHOOL AGE CHILDREN’S COGNITION IDENTIFICATION BY MINING INTEGRATED COMPUTER GAMES DATA
OVERVIEW OF COMPUTER-ASSISTED LANGUAGE LEARNING FOR EUROPEAN PORTUGUESE AT L2F
LeMo - Studying Chemical Molecular Structures through Gaming
SERIOUS GAMES ON MULTI TOUCH TABLES FOR COMPUTER SCIENCE STUDENTS