Student Progress Modeling with Skills Deficiency Aware Kalman Filters
How Do Students ‘Really’ Interact with Virtual Worlds? - The Influence of Proper Induction for Virtual Interactions
Incorporating Cultural Factors into the Design of Technology to Support Teamwork in Higher Education
SRECMATs - An Intelligent Tutoring System to Deliver Online Materials for Student Revision
Towards a Music-based Framework for Content and Language Integrated Learning in Preschool
A New Technique of Policy Trees for Building a POMDP based Intelligent Tutoring System
Can Digital Games Help Seniors Improve their Quality of Life?
The TuringLab Programming Environment - An Online Python Programming Environment for Challenge based Learning
e-Learning Platform Ranking Method using a Symbolic Approach based on Preference Relations
An Interactive Data Visualisation Approach for Next Generation Presentation Tools - Towards Rich Presentation-based Data Exploration and Storytelling
Social Creativity in the Design of Digital Resources Interweaving Math with Environmental Education - The Case Study of the Climate Change C-Book
Feedback Authoring for Exploratory Learning Objects: AuthELO
Learning Tracking Data Analysis - How Privacy Issues Affect Student Perception on e-Learning?
EduBridge Social - Bridging Social Networks and Learning Management Systems
Learning Path Specification forWorkplace Learning based on Business Process Management
Detecting Play and Learning Styles for Adaptive Educational Games
Streamlining Assessment using a Knowledge Metric
Suremath - User Study and Related (Re-)Implementation of a Multitouch Application for Learning Math
Threshold Concepts Vs. Tricky Topics - Exploring the Causes of Student´s Misunderstandings with the Problem Distiller Tool
MathAuthor: Authoring Interactive Math Exercises for the Web
ITSEGO: An Ontology for Game-based Intelligent Tutoring Systems
Development of a Task-driven Mobile Teaching Tool for Enhancing Teachers’ Motivation
Comparison Function with Right Answer for Software Design Support Tool Perseus
Item Difficulty Analysis of English Vocabulary Questions
Semi-Automatic Assessment Approach to Programming Code for Novice Students
Programming for the Humanities - Logic and Adaptable Languages
Personalizing Game Selection for Mobile Learning - With a View Towards Creating an Off-line Learning Environment for Children
C-Helper: C Latent-error Static/Heuristic Checker for Novice Programmers
Effectiveness of an Instructional Intervention in Developing Critical Thinking Skills - Role of Argument Mapping in Facilitating Learning of Critical Thinking Skills
Teaching Arabic to Native Speakers - Educational Games in a New Curriculum
A Machine Learning Approach to Identify Dependencies Among Learning Objects
Instructor Contour Extraction and Overlay for Near-real Presence in e-Learning Systems
Older Adults, Learning and Technology - An Exploration of Tangible Interaction and Multimodal Representation of Information
A Cloud-based Framework for Personalized Mobile Learning Provisioning using Learning Objects Metadata Adaptation
Evaluation of Requirements Collection Strategies for a Constraint-based Recommender System in a Social e-Learning Platform
Visualising Formula Structures to Support Exploratory Modelling
Sequencing Wikipedia Pages: An On-the-fly Approach to Course Building
GamES MOOC - Conceptual Ideas and First Steps Towards Implementation of a MOOC for Children
A Software System in Support of Quality of Degree Programmes
Wiki-LDA: A Mixed-Method Approach for Effective Interest Mining on Twitter Data
Good and Similar Learners’ Recommendation in Adaptive Learning Systems
Customized Teaching Scenarios for Smartphones in University Lecture Settings - Experiences with Several Teaching Scenarios using the MobileQuiz2
ICT as Learning Tools and Collaborative Work Facilitators in the Moroccan University Educational System: Summary, Review and Optimization Approach
Teaching Programming to Large Student Groups through Test Driven Development - Comparing Established Methods with Teaching based on Test Driven Development
Use of Virtual Classroom: Summarized Opinion of the Stakeholders in the Learning-Teaching Process
The Effectiveness of e-Portfolios for Enhancing College Freshmen’s Reflection and Aesthetic Literacy
Next Generation Learner Modeling by Theory of Mind Model Induction
Using a Learning Management System in the Course of English for University Students
Content Assistance and Recommendations in Learning Material - A Folksonomy-based Approach
What Should We Add to Syntax-oriented Generation of Random Expressions to Meet Pedagogical Needs?
Extending the Reach with Blackboard+ - Enhancing the Student Blended Learning Experience through Good Online Course Design
Towards Tool Support for Team Awareness in Collaborative Argumentation
Live Biblia: Evaluation of a Support System with a Tangible Interface for Viewing Science Museum Exhibitions
Responsive Course Design - An Adaptive Approach to Designing Responsive m-Learning
Computer-aided Training of Engineers: Challenges and Solutions
Precise Understandig of Reading Activities - Sight, Aural and Page Turning
A Serious Game to Improve Students’ Skills in Global Software Development
A Fuzzy System to Automatically Evaluate and Improve Fairness of Multiple-Choice Questions (MCQs) based Exams
OPPIA: A Context-Aware Ubiquitous Learning Platform to Exploit Short-Lived Student Networks for Collaborative Learning
An Input Support System for Customized Scouting Charts of Baseball Games
Adaptive and Blended Learning for Electrical Operators Training - With Virtual Reality Systems
Dropout Rates of Regular Courses and MOOCs
Today and Tomorrow - Can ICT Assist Learning and Living?
Can a Wii Bowling Tournament Improve Older Adults’ Attitudes towards Digital Games?
Pre-service Teacher ICT Tool-kit - The Role of the Setting
Teachers’ Experiences of the Integration of 21st Century Learning in the Mathematics Classroom - The Bridge21 Model in Action
The Acceptance of VLEs (Virtual Learning Environments) by Primary School Teachers
An Interval Type-2 Fuzzy Logic System for Assessment of Students’ Answer Scripts under High Levels of Uncertainty
New Ways to Tell my Story - Evaluation of a Digital Storytelling Workshop for Older Adults
Teaching Programming Fundamentals to Modern University Students
Exploring the Educational Capabilities of Social Media in High Schools
An Analysis of Factors Affecting Automatic Assessment based on Teacher-mediated Peer Evaluation - The Case of OpenAnswer
Profiling Student Behavior in a Blended Course - Closing the Gap between Blended Teaching and Blended Learning
Assessment of Learner’s Algorithms
Discipline Decision Tree Classification Algorithm and Application based on Weighted Information Gain Ratio
Teaching Students to Learn
A Preprocessing Design Scheme for Sequential Pattern Analysis of a Student Database
Know the Mobile Learning Application Users - Transactional Distance Perspective
Adaptive Vocabulary Learning Environment for Late Talkers
Critical Success Factors for the of Acceptance and Use of an LMS - The Case of e-CLASS
Relevance of UCD Education to Software Development – Recommendation for Curriculum Design
Earth Rotation: An Example to Teach Rigid Body Motion and Environmental Monitoring - A Fallout of the Exploitation of LARES Satellite Data
Towards a Trace-based Evaluation Model for Knowledge Acquisition and Training Resource Adaption
Learning Activities Mediated by Mobile Technology: Best Practices for Informatics Education
An Educational Game for Teaching Search Algorithms
A Suitable m-Learning System using e-Book for Developing Countries
Computer Supported Evolution Inside Van Hiele Levels 1 and 2
Constructivist Learning and Mantle of the Expert Pedagogy - A Case Study of an Authentic Learning Activity, the “Brain Game”, to Develop 21St Century Skills in Context
Teacher Experiences of Learning Computing using a 21st Century Model of Computer Science Continuing Professional Development
Anaís: A Conceptual Framework for Blended Active Learning in Healthcare
Problem-Based Learning in a MOOC - Exploring an Innovative Instructional Design at a Large Scale
Possibilities of Inducing Pupils’ Inquiry Activities during Instruction
Computer-supported Techniques to Increase Students Engagement in Programming
Online Learning: Strategies for Pedagogical Retooling
Evaluating Lectures Through the Use of Mobile Devices - Auditorium Mobile Classroom Service (AMCS) as a Means to Bring Evaluation to the Next Level
Cognitive Benefits of Digital Games for Older Adults - Strategies for Increasing Participation
Upgrade of the LARES-lab Remote Controllable Thermo-vacuum Facility - Lab Improvements for Remote Testing and e-Learning
Exploratory Game Play to Support Language Learning: Dinner Talk
COSEY: Computer Supported Enhancement of Young Children’s Cooperation - Toward a Multiple-player Cooperative Full-body Interaction Game
Science Education Enhancement within a Museum using Computer-human Interaction Technology
Supporting Zoo Visitors’ Scientific Observations with a Mobile Guide
A Triangulated Model to Assess Adoption of Virtual Learning Environments in Primary Schools
A Case Study of Team Learning Measurements from Groupware Utilization - A Proposal of Measurement Method for the Contribution Ratio of Knowledge
Towards a Mobile Application for an Engineering Geology Course - A Contribution to Improved Student Learning
OER-based Lifelong Learning for Older People
Cybertrust in e-Learning Environment based on Network Time Synchronization
Assessing Project based Learning with 3D Printing
Improvement of IT Students’ Communication Skills using Project Based Learning
Empirical Analysis of Influences on Dissertation Quality of Postgraduates from Perspective of Psychodynamics
Measuring the Velocity of Elementary Particles - Fundamental Physics in Schools by Remote Learning
Computer Modeling and Programming in Algebra
An Approach to Developing Electronic Textbook for Chemical Experiment - Taking Walden’s Inversion as an Example
Using Blended Learning to Support Community Development - Lessons Learnt from a Platform for Accessibility Experts
Automatic Concepts Classification based on Bloom’s Taxonomy using Text Analysis and the Naïve Bayes Classifier Method