DOLPHINS IN MYTH AND REALITY - A Constructivist Approach to Teaching Critical Thinking using I.C.T.
INTRODUCING THE INTERPRETATION SWITCHER INTERFACE TO MUSIC EDUCATION
TELEMATIC DETECTION AND ACQUISITION OF PRIOR KNOWLEDGE OF PHYSICS NECESSARY FOR ENGINEERING STUDENTS - Zero Course
EMPOWERING BUSINESS STUDENTS - Using Web 2.0 Tools in the Classroom
COMPUTER SUPPORT FOR A CROSS-DISCIPLINE RESEARCH CONSORTIUM
INTERACTION PROCESSING OF A COGNITIVE EDUCATIONAL SYSTEM
BODY AND MEDIA - Media Education at School
DETECTION OF SUBMITTERS SUSPECTED OF PRETENDING TO BE SOMEONE ELSE TO MANIPULATE COMMUNICATIONS IN A COMMUNITY SITE
SCRIPT-DESCRIPTION PAIR EXTRACTION FROM TEXT DOCUMENTS OF ENGLISH AS SECOND LANGUAGE PODCAST
INTENTION-BASED CORRECTIVE FEEDBACK GENERATION USING CONTEXT-AWARE MODEL
TELEMATIC TRAINING VIA A WEBSITE OF TECHNICIANS IN WORK-RELATED RISK PREVENTION
FROM AN E-LEARNING TO AN U-LEARNING ENVIRONMENT
STUDY OF THE EFFECTIVENESS OF WEB-BASED TUTORIALS AND THE RELATIONSHIP BETWEEN SELF REGULATED LEARNING AND LEARNING PERFORMANCE USING WEB-BASED TUTORIALS
AUTOMATED ASSESSMENT OF PHYSICAL-MOTION TASKS FOR MILITARY INTEGRATIVE TRAINING
A DYNAMIC ENVIRONMENT FOR DISTANCE LEARNING
MAX/C ON SAKAI - A Web-based C-Programming Course
MONTESSORI METHOD ADAPTATION FOR TEACHING OF SUBJECTS OF GRADUATE AND POST-GRADUATE PROGRAMMES
LEARNER SATISFACTION WHEN APPLYING AN INSTRUCTIONAL MODEL IN E-LEARNING - An Experimental Study
LIVING MACHINERY - Advantages of Webble Technologies for Teaching and Learning
GENERATION OF USEFUL SEMANTIC FEEDBACK FOR STUDENTS AND TEACHERS
THE COLLABORATIVE PROCESS OF DECISION-MAKING IN THE COOLED LEARNING ENVIRONMENT
VISUALIZING DATA STRUCTURES IN AN E-LEARNING SYSTEM
ENHANCED TEACHING STRATEGIES - The Design Process of a Support System for Teachers
MERITS TRAINING SYSTEM - Using Virtual Worlds for Simulation-based Training
A MOVE TOWARDS E-LEARNING IN THE COMMERCIAL ENVIRONMENT
DIGITAL COMMUNICATIONS LEARNING TOOLS gtTAL: Graphical Tool for Testbed-assisted Learning
SIMULATION BASED LEARNING ABOUT COMPLEX MANAGEMENT SYSTEMS - A Simulation Experiment
RE-ENGINEERING OF TECHNOLOGY ENHANCED LEARNING SYSTEMS - The Case of the Apprenticeship Electronic Booklet
HEARD AND SEEN - Instructor Led Video and its Effect on Learning
TEACHING INTERNET SAFETY AT UNIVERSITIES USING “HIKARI & TSUBASA’S INFORMATION SECURITY GAME”
WRITING SUPPORT SYSTEM BASED ON A CONTEXT SENSITIVE VARIANT DICTIONARY
COMPARISON OF INTERNET USAGE HABITS IN TWO GENERATIONS OF HIGHER EDUCATION STUDENTS - A Case Study
NETWORKED LEARNING PHYSICS OF SEMICONDUCTORS THROUGH A VIRTUAL LABORATORY ENVIRONMENT
A VISUAL METHODOLOGY FOR THE DESIGN OF COURSE CONTENTS - A Case Study in Communications Software
THE CROSS-PLATFORM QUANTUM CHEMISTRY SOFTWARE FOR COLLEGE CHEMISTRY EDUCATION
COLLABORATIVE EDUCATIONAL GEOANALYTICS APPLIED TO LARGE STATISTICS TEMPORAL DATA
THAI VISUALLY IMPAIRED ’S REQUIREMENTS TO ACCESS MATHEMATICS VIA AN AUTOMATIC MATH READER
MODELING USER PROGRESS AND VISUALIZING FEEDBACK - The Case of ProPer
DEVELOPMENT A MATRICIAL NUMBER METHODS PROCESSOR IN A VIRTUAL LABORATORY TO STUDY OF LINEAR CALCULATIONS OF STRUCTURES
THE EXPERTONS METHOD APPLIED IN THE DIALOGUE WITH STAKEHOLDERS
LESSONS LEARNED IN DEVELOPING A SECOND LIFE EDUCATIONAL ENVIRONMENT
INTERACTIVE WHITEBOARD AND GEOMETRY LESSONS IN PRIMARY SCHOOL
AN AUTOCALIBRATED AND INTERACTIVE TILED DISPLAY SYSTEM FOR IMMERSIVE EDUCATION
AN EARLY EVALUATION METHOD FOR SOCIAL PRESENCE IN SERIOUS GAME
NEW CONCEPT DEVELOPMENT MODEL - Explorative Study of its Usability in Intelligence Augmentation
ACCESSIBILITY AND USABILITY OF A COLLABORATIVE E-LEARNING APPLICATION
TOWARDS A FRAMEWORK FOR DEVELOPING STANDARDIZED E-LEARNING MODULES - A Report on Methods and Tools in a Distributed Content Production Project
LEARNING CHINESE HANDWRITING WITH A HAPTIC INTERFACE IN DIFFERENT VELOCITY MODE
VTE: THE VIRTUAL TRAINING ENVIRONMENT - Advanced Virtual Lab Authoring and Delivery
THE GORGE APPROACH - Digital Game Control and Play for Playfully Developing Technology Competence
COMPUTER SUPPORT FOR MATHEMATICAL WORD PROBLEM SOLVING - Guided by Thai Teachers’ Views
PEER-TO-PEER COLLABORATIVE LEARNING WITH E-BOOK DEVICES OVER 3G-WIFI AD-HOC NETWORK
E-LEARNING NEEDS AMONG STUDENTS WHO LEAD A DIGITAL LIFE IN NEARLY EVERY ASPECT EXCEPT LEARNING
A WEB BROWSER-BASED 3D SIMULATION ARCHITECTURE FOR EDUCATION AND TRAINING
PERSONALIZED LEARNING PATHS BASED ON WIKIPEDIA ARTICLE STATISTICS
PHYSICAL TASK LEARNING SUPPORT SYSTEM VISUALIZING A VIRTUAL TEACHER BY MIXED REALITY
ABSTRACT CONCEPTS TO CONCRETE IMPLEMENTATION - Visualizing the Evolution of Data Structures through Animation
AN ONLINE ONTOLOGY NAVIGATOR FOR WEB APPLICATIONS IN EDUCATION
USING COMPUTER ANIMATIONS IN THE CLASSROOM
LEARNER’S ACCEPTANCE BASED ON SHACKELL’S USABILITY MODEL FOR SUPPLEMENTARY MOBILE LEARNING OF AN ENGLISH COURSE
PREPARING A CASE FOR THE EFFECTIVENESS OF 3D VIRTUAL WORLDS IN ELECTRONIC LEARNING - Giving Education a Second Life
BASICS OF WEB APPLICATION DESIGN - An Example-based Learning Approach
TEACHING PROCESS BASED ON WORKGROUP DESIGN CLASSES
THE MUSIC PAINT MACHINE - A Multimodal Interactive Platform to Stimulate Musical Creativity in Instrumental Practice
KEEPING THE BALL ROLLING: TEACHING STRATEGIES USING WIKIPEDIA - An Argument in Favor of its Use in Computer Science Courses
A GENERIC DEVELOPMENT PLATFORM FOR ASD THERAPY TOOLS
ASSISTING LEARNER’S IN MONITORING THEIR CONCEPTUAL DEVELOPMENT - On the Design of a Computer-based Service to Support Conceptual Development
AUTOMATING AVATARS IN SECOND LIFE, EDUCATIONAL INSIGHTS AND APPLICATIONS
INCORPORATING DIGITAL TOOLS FOR INFORMAL PEER GROUP LEARNING
ACCEedu - Accessible Audiovisual Educational Resources
ADAPTIVE TUTORS FOR DEVELOPING VISUAL REASONING SKILLS IN PROGRAMMING COURSES
ONLINE SHARED EDITING FOR INTRODUCTORY PROGRAMMING COURSES
CoEDApplets - Collaborating in the Development of Teaching-oriented Applets
INFORMATION TECHNOLOGY AND SECURITY IN SCHOOLS - A Research Agenda
DEVELOPMENT OF STEREOSCOPIC ALPHABET LITERACY LEARNING SYSTEM FOR CHILDREN WITH DEVELOPMENTAL DYSLEXIA
TEACHING MANAGEMENT AND FINANCE THROUGH SIMULATION - Choosing the Proper Paradigm
RECYCLING PREVIOUS DOCUMENTS FOR DISTANCE EDUCATION
ANALYSING COURSE EVALUATIONS AND EXAM GRADES AND THE RELATIONSHIPS BETWEEN THEM
RAPID COMPETENCE DEVELOPMENT IN SERIOUS GAMES - Using Case-based Reasoning and Threshold Concepts
TRAINING IN PROFILING, NEGOTIATION AND CRISIS MANAGEMENT - Using an Immersive and Adaptive Environment
E-LEARNING SOLUTIONS FOR FOREIGN LANGUAGE CERTIFICATION IN EU PROFESSIONS
AUTOMATIC FEEDBACK SYSTEM FOR COLLABORATIVE LEARNING USING CHATS AND FORUMS
TOWARDS AUTOMATIC CONSTRUCTION OF ADAPTABLE COURSEWARE STORYBOARDS
ANALYSING CONTEXTUALIZED ATTENTION METADATA FOR SELF-REGULATED LEARNING - A Supporting Framework for Self-monitoring and Self-reflection
CYBER-DEFENSE TRAINING IN THE REAL - Design Principles and Architecture of the VNEL Cyber-training Platform
BUSINESS STUDENT COLLABORATIVE WORK SUPPORTED BY MOODLE WIKI
PROBLEM-BASED LEARNING - A Graph Theory Experience
AN INTERACTIVE TOOL FOR DATA STRUCTURE VISUALIZATION AND ALGORITHM ANIMATION - Experiences and Results
SPARKING EMPLOYEES’ INTEREST IN SIX SIGMA - Transferring a Paper-based Simulation to a Workflow Management Application
DISCUSSION OF THE BENEFIT POTENTIALS OF PROCESS MINING FOR E-LEARNING PROCESSES
PRACTICAL EDUCATION OF CONTROL ENGINEERING - Using Open OS, Free Software and Actual Plant
TEACHERS’ COMPUTER SUPPORTED CONSTRUCTIONS WITHIN A EUROPEAN VIRTUAL COMMUNITY COLLABORATIVE SPACE FOR SCIENCES EDUCATION - An Experience Achieved in a Multinational European Project
CONCEPT CLASSIFICATION FOR STUDY PROGRAMS QUALITY EVALUATION
ON THE IMPROVEMENT OF MOTIVATION IN USING A BLENDED LEARNING APPROACH - A Success Case
MODELING THE FRAGILE ECONOMIC SITUATIONS
FINAL YEAR PROJECT MANAGEMENT PROCESS
TEACHING PROGRAMMING WITH FORMAL MODELS IN GREENFOOT
VISUALIZATION IN EDUCATION - Support for the Cognitive Processes in Understanding and Learning
INNOVATIVE TECHNOLOGIES AND EDUCATION - Two Successful Case-studies
AN APPROACH TO MEASURE STUDENT ACTIVITY IN LEARNING MANAGEMENT SYSTEMS
DEVELOPING SOFT SKILLS IN A B-LEARNING ENVIRONMENT
MapO2R: MAPPING OBJECT ORIENTED APPLICATIONS TO RELATIONAL DATABASES - A Case of Study
A COMPETITIVE-GAME PROJECT-BASED LEARNING SCHEME FOR MOBILE COMMUNICATIONS SUBJECTS
AN EXPERIENCE TO INCLUDE ADVANCED OPTIMIZATION TECHNIQUES IN MICROWAVE UNDERGRADUATE LABORATORIES
HIERARCHICAL CONSTRUCTION OF TEACHING FACULTY IN COMPUTER ORGANIZATION AND DESIGN
THE SHORT-TERM BENEFITS OF EDUCATIONAL ROBOTICS WHEN PAIRED WITH GEOSPATIAL TECHNOLOGIES IN INFORMAL LEARNING ENVIRONMENTS
THE NEED FOR SPECIAL GAMES FOR GAMERS WITH SPECIAL NEEDS
USING SPREADSHEETS TO TEACH COMPUTER ARCHITECTURE
THE DEVELOPMENT OF TUNTOOL - A Software Tool for the Tuning Methodology
USING A COMPUTER-AIDED PBL APPROACH IN THE DESIGN OF A COURSE IN ENTREPRENEURSHIP AND MANAGEMENT
THE IMPACT OF TECHNOLOGY-ENABLED ACTIVE LEARNING ON STUDENT PERFORMANCE, GENDER AND ACHIEVEMENT LEVEL
THE INTERNET AS A TOOL FOR IMPROVING THE STUDENT EVALUATION OF TEACHING
INNOVATION BY COLLABORATION AMONG FIRMS. A NEW METHODOLOGY - Building Theory from Case Study Research and Simulation Models
AN INFRASTRUCTURE FOR MECHANISED GRADING
PROMOTING STUDENTS SUCCESS WITH A BUSINESS INTELLIGENCE SYSTEM
A CASE STUDY THAT SHOWS THE IMPORTANCE OF COLOR IN WEB COLLABORATIVE EDUCATIONAL ENVIRONMENT
USING CONTEXTUALIZED NARRATIVE GAME TO IMPROVE STUDENTS AND TEACHERS COMMUNICATION
E-LEARNING TOOLS FOR EDUCATION AND TRAINING IN DIAGNOSTICS AND MACHINE CONDITION MONITORING
HOW BLENDED LEARNING CLOSES THE LANGUAGE GAP BETWEEN NATIVE STUDENTS AND SPANISH LANGUAGE LEARNERS
AN EFFICIENT TOOL FOR ONLINE ASSESSMENT AT THE POLISH-JAPANESE INSTITUTE OF INFORMATION TECHNOLOGY
EVALUATING THE EFFECTIVENESS OF A PILOT SEMINAR ON COOPERATIVE LEARNING IN AN ENGINEERING COURSE
EPISTEMOLOGICAL CONCEPTS FOR TEACHER DEVELOPMENT IN VIRTUAL ENVIRONMENTS AND IN THE TEACHING–LEARNING PROCESS FOR VISUALLY IMPAIRED STUDENTS
THE APP ORACLE - An Interactive Student Competition on Pattern Recognition
AN ENHANCED PRACTICAL PROGRAM ON DATA MINING EDUCATION
WATA - A System for Written Authenticated though Anonymous Exams
FIELD REPORT ON FIVE YEARS OF eLEARNING - Observations and Inspirations
DOES ANYBODY NEED HELP? PUPILS AND TEACHERS IN HARMONY - Creating an Adaptive Visualisation-module for Teachers to Support their Scheduling and Teaching Processes
AN EXPERIMENTAL PROTOTYPE FOR AUTOMATICALLY TESTING STUDENT PROGRAMS USING TOKEN PATTERNS
OBSERVATIONS ON PLAGIARISM IN PROGRAMMING COURSES
DESIGN AND DEVELOPMENT OF AN UNDERGRADUATE COURSE ON INTERNET APPLICATIONS BASED ON AN INTEGRAL PEDAGOGICAL APPROACH
AN APPROACH TO TEACH MECHANICAL ENGINEERING IN ORDER TO AVOID CURRICULUM FRAGMENTATION AMONG TECHNICAL AND MANAGEMENT CLASSES
CROSS-CULTURAL LEARNING CHALLENGES AND TEACHING STRATEGIES FOR FIRST-YEAR ASIAN STUDENTS IN AUSTRALIAN UNIVERSITIES
THE INDIVIDUAL PERFORMANCE MEASUREMENT FRAMEWORK IN VIRTUAL TEAM LEARNING
THE JIGSAW COLLABORATIVE METHOD WITHIN THE ONLINE COMPUTER SCIENCE CLASSROOM
DIFFICULTIES WITH COLLECTION CLASSES IN JAVA - The Case of the ArrayList Collection
AN EDUTAINMENT APPROACH TO ACADEMIC TEACHING BASED ON STORYTELLING
USING MOODLE FOR AN AUTOMATIC INDIVIDUAL EVALUATION OF STUDENT’S LEARNING
THE MODEL RAILROAD AS AN EXAMPLE AVOIDING TACIT KNOWLEDGE IN MICROELECTRONICS STUDIES
PERSONALISED E-LEARNING PROCESS - The Case of Geometry in IWT
LEARNING METHODOLOGIES AND THEIR SOFTWARE TOOLS - An Approach to Definition of Possible Use Scenarios
COMPUTERS FOSTER EDUCATION AND EDUCATION FOSTERS COMPUTER SCIENCE - The Politecnico’s Approach
IMPLEMENTING DYNAMIC-EPISTEMIC QUESTIONING - Engineering and Teaching Information Seeking via Dynamic Inquiry
A GENERIC MODELING OF INDICATOR WITH UTL - The Collaborative Action Function Example
TEACHING IT IN THE PRIMARY SCHOOL - Some Aspects of Propaedeutics of Informatics Knowledge
THE EVALUATION OF AN E-LEARNING WEB-BASED PLATFORM
USING BLOOM'S COGNITIVE DOMAIN IN WEB EVALUATION ENVIRONMENTS
CONSTRAINTS ON REUSABILITY OF LEARNING OBJECTS - Didactic Aspects of Modular e-Learning in Engineering Education
SHOULD AUDIO FEEDBACK BE USED BECAUSE IT IS EASILY AVAILABLE OR FOR REASONS OF PEDAGOGY?
USING MYERS-BRIGGS TYPE INDICATOR (MBTI) FOR ASSESSMENT SUCCESS OF STUDENT GROUPS IN PROJECT BASED LEARNING
MULTICULTURAL EXCHANGE & NEW MEDIA - Global Education Solution for Children
A TEACHING SCHEMA FOR MULTI-CORE PROGRAMMING
TRANSACTIVE MEMORY SYSTEM PROPOSAL TO FOSTER COLLABORATIVE LEARNING AND KNOWLEDGE SHARING INTO ORGANIZATIONS
CANONICAL CORRELATION ANALYSIS OF COURSE AND TEACHER EVALUATIONS
TOWARDS E-LEARNING QUALITY - A Proposal of e-Learning Quality Model
ADAPTIVE GAME MECHANICS FOR LEARNING PURPOSES - Making Serious Games Playable and Fun
SIMPROJET: AN INNOVATIVE SIMULATION PLATFORM FOR EXPERIENTIAL LEARNING IN PROJECT MANAGEMENT
UTILIZING INTERACTIVE TABLETOPS FOR EDUCATIONAL GAMES
DESIGN AND DEVELOPMENT OF ONLINE EDUCATIONAL GAMES BASED ON QUESTIONS
REPLAY PROJECT - Gaming Technology Platform for Social Reintegration of Marginalised Youth
IMPROVING SPELLING SKILLS FOR BLIND LANGUAGE LEARNERS - Orthographic Feedback in an Auditory Vocabulary Trainer
GET TOGETHER - A Case of ERP Implementation and its Transfer to Class
OVERCOMING ENTERPRISE SYSTEMS EDUCATION DEFICIENCY - A Simulated Laboratory Pedagogic Approach
LEARNER-ORIENTED APPROACH FOR ENTERPRISE SYSTEMS IN HIGHER EDUCATION USING TEL-BASED CONCEPTS - Research Positioning Paper