Automated Assessment with Multiple-choice Questions using Weighted Answers
Relative Strengths of Teachers and Smart Machines: Towards an Augmented Task Sharing
Mining Students’ Comments to Build an Automated Feedback System
The Motivation and Reasons behind Taking Distance-based Taekwondo Martial Arts Lessons: Social Cognitive Career Perspectives from Parents
LPO Proofs in Two Educational Contexts
On the Efficacy of Online Proctoring using Proctorio
Source Code based Approaches to Automate Marking in Programming Assignments
Combining Agile and DevOps to Improve Students’ Tech and Non-tech Skills
Raising Awareness of Students’ Self-Directed Learning Readiness (SDLR)
A Neural Network Modelling and Prediction of Students’ Progression in Learning: A Hybrid Pedagogic Method
Co-creational Education: A Project-based Flipped Classroom Workshop Series for Online Education using Drone Building to Teach Engineering Subjects
Developing Evaluation Metrics for Active Reading Support
Benefits of an Audience Response System based on Polls with Mobile Phones in Engineering Education
Are We Ready for Problem-based Learning? A Proposal of Institutional Diagnosis in Computing Higher Education
Experimental Platform for Obtaining Electrical Resistance of a Shape Memory Alloy Actuator
A Moodle-centric Model and Authoring Tool for cMOOC-Type Courses
Investigating Initiatives to Promote the Advancement of Education 4.0: A Systematic Mapping Study
Associations of Student Characteristics and Course Organization Factors with Dropping out of University Distance and Online Learning
Artificial Intelligence in Architecture: An Educational Perspective
Kodockly: Using a Tangible Robotic Kit for Teaching Programming
Towards a Framework to Scaffold Problem-solving Skills in Learning Computer Programming
Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review
‘This Student Needs to Stay Back’: To What Degree Would Instructors Rely on the Recommendation of Learning Analytics?
Say No to Free Riding: Student Perspective on Mechanisms to Reduce Social Loafing in Group Projects
A Conceptual Framework for Extending Domain Model of AI-enabled Adaptive Learning with Sub-skills Modelling
A Digital Application to Assist Basic Education Teachers in the Interdisciplinary Development of Computational Thinking Skills on the Math Discipline in Brazilian Learning Context
A Framework for an Open Education Supply Chain Network
Student Perception of Usability: A Metric for Evaluating the Benefit When Adapting e-Learning to the Needs of Students with Dyslexia
AI Planning for Unique Learning Experiences: The Time Travel Exploratory Games Approach
Analyzing the Impact of e-Caducée, a Serious Game in Pharmacy on Students’ Professional Skills over Multiple Years
Collaborative Coding in a Robotic Visual Language
Quality Assessment of Learners’ Programs by Grouping Source Code Metrics
Guided Inquiry Learning with Technology: Investigations to Support Social Constructivism
Preference for Multiple Choice and Constructed Response Exams for Engineering Students with and without Learning Difficulties
Acceptance of Distance Learning during the COVID-19 Movement Restrictions: Does the Year of Studies Matter?
Framing Early Alert of Struggling Students as an Anomaly Detection Problem: An Exploration
Online Peer Teaching in Medical School during a Pandemic Period: A Reflection
Satoyama Forest Management Learning Game for SDGs Education: Comparing the Effect of Providing Additional Information in the First Half and Latter Half of the Game
Analyzing Interactions in Automatic Formative Assessment Activities for Mathematics in Digital Learning Environments
Can Formative Assessment Practices Appear Spontaneously during Long Distance Learning?
A Systematic Mapping on the Use of Data Mining for the Face-to-Face School Dropout Problem
Enhancing Computational Thinking Skills using Robots and Digital Storytelling
Manipulatives for Teaching Introductory Programming to Struggling Students: A Case of Nested-decisions
Objective Evaluation Method of Reading Captioning using HMD for Deaf and Hard-of-Hearing
Examination Cheat Risk Reduction through FIPEs
Typesetting DSL Teaching Method based on the Paradigm WYSWYM
Despandemia: Serious Game in Alternate Reality for Reading and Rewriting Our Intercultural World during the Covid-19 Pandemic
Post-COVID-19 Education: A Case of Technology Driven Change?
A Review of Empirical Studies of Effectiveness of Mobile Apps on EFL Vocabulary Learning
A Review on the Role of Leadership in Online Learning Environment among Students
Technology Adoption for Brazilian Socioemotional Initiatives at School
Design and Practice of ESD in High School in Japan through Online Video Co-creation Workshop
A Decision Game for Informal Learning
Probatio: A Recommendation System to Assist Educators in Assignment Preparation
Effectiveness of Gamification in Undergraduate Education
Formative Assessment in LDL: A Teacher-training Experiment
Towards a Systematic Requirements Engineering for IT System-based Business Simulation Games
Design of a Social Media Simulator as a Serious Game for a Media Literacy Course in Japan
A Systematic Mapping of Serious Games for Oral Health
Training School Activities to Promote a Conscious Use of Social Media and Human Development According to the Ecological Systems Theory
Machine Learning Techniques for Knowledge Tracing: A Systematic Literature Review
Design and Validation of an Emerging Educational Technologies Acceptance and Integration Questionnaire for Teachers
Integration of Digital Competences into a Teacher Education Program: A Sensitive Approach
A Proposal so That Teachers Can Work with Techniques of Active Methodologies since the Approach of the Teaching Plan
Designing and Implementing a Dashboard with Key Performance Indicators for a Higher Education Institution
WesterParse: A Transition-based Dependency Parser for Tonal Species Counterpoint
The Tonnetz Environment: A Web Platform for Computer-aided “Mathemusical” Learning and Research
Sonidos Telemáticos: Network Remote Performance for Compositional Paradigm Shifting in Peruvian Musical Learning Practice
Towards Accessible and Sustainable Learning of Real Time Electroacoustic Composition and Performance at Undergraduate Academic Level
Restoring Eye Contact to the Virtual Classroom with Machine Learning
Songs in Music Education: Design and Early Experimentation of a Web Tool for the Recognition of Harmonic Changes
Comprehensive Empirical Analysis of Stop Criteria in Computerized Adaptive Testing
Collaborative Strategy for Software Engineering Courses at a South American University
Paradigm Shift in Human-Machine Interaction: A New Learning Framework for Required Competencies in the Age of Artificial Intelligence?
PHYAR: Introducing a Mixed/Augmented Reality Platform for Physics Concepts
MakeTests: Generate and Correct Individualized Questions with Many Styles
Data Mining on the Prediction of Student’s Performance at the High School National Examination
Learning under Lockdown: The Conditions in Austria in a Global Context
The Effect of Resistance to Change on Students' Acceptance in a Flipped Classroom Course
Academic Scholars Perception of Online Education Initiatives in Somalia
What We Learned from the Abrupt Switch to Online Teaching Due to the COVID-19 Pandemic in a Post-secondary Computer Science Program
Will I Continue Online Teaching? Language Teachers’ Experience during the COVID-19 Pandemic
Analysing Student Engagement in an Online Course in the Context of Hybrid Learning Environment: An Empirical Study
Experiments with Auto-generated Socratic Dialogue for Source Code Understanding
Towards Learning Analytics Metamodels in a Context of Publishing Chains
An Educational Digital Environment of Contemporary Aesthetics Focused on Slow Gaming
Spaced Learning Solution in the e-Learning Environment
A Virtual Environment Software to Position Corner Reflectors for Assisting in SAR Sensor Calibration
Computer Supported Collaborative Learning for Programming: A Systematic Review
Creative Writing Web Site 3.0 for 3rd Year General Education Students
Factors That Hinder in-Service Teachers from Incorporating Educational Robotics into Their Daily or Future Teaching Practice
Collaborative Tutoring System Adaptive for Tutor's Learning Styles based on Felder Silverman Model
Motivating Upper Secondary Students to Learn Mathematics with Working Life Exercises
A Review on Assistive Technologies for Students with Dyslexia
Moroccan Higher Education at the Time of Covid-19: Issues and Challenges: A Case Study among Master Students Business Administration at IGA Casablanca
Continuity of Academic Work through e-Learning during the COVID-19 Lockdown: The Case of Ghana
Education Support Structure for Teaching Multimodal Programming in the Cyber-physical Space
ADOPT: A Trace based Adaptive System
Scripted Step-based Visualizations: A Pilot Study
COEXA: A Questioning Model based on Inquiry-based Learning and Social Web
Clustering Techniques to Identify Low-engagement Student Levels
Modeling the e-Inclusion Prediction System
Supporting Educators to Design Collaborative Learning Scenarios
iTA: A Digital Teaching Assistant
Fast Gamification Approach: Increase of the Motivation in Remote Classes
Improved HyFlex Course Design Utilizing Live Online and On-demand Courses
Generating Relationship between Design Pattern and Source Code
Technology-based Interdisciplinary Approaches to Accelerated Learning of Mathematics
A Minimal Snap Extension to Improve the Treatment of Integer Data: A Constructionist Approach
A Social Network Approach for Student’s School Performance Measurement
Gaming Culture: Teachers Perception in High Schools of Brazil
Automated Checking of Flexible Mathematical Reasoning in the Case of Systems of (In)Equations and the Absolute Value Operator
Technology Adoption for Statistics Teaching: An Approach to Enhance Learning Lessons Learned from Building an Investigative Environment
Investigating Undergraduate Brazilians Students’ Performance in STEM Courses
Computer Science and Engineering: Learning to Work in International and Multicultural Teams
A Systematic Mapping on Machine Learning Algorithms and Gamification Applied to Education
On-line Meetings for Educating the Minds of Future Safety Engineers during the COVID Pandemic: An Experience Report
Toward a Meta-design Method for Learning Games
Students Expectations on Learning Analytics: Learning Platform Features Supporting Self-regulated Learning