Teaching and Learning Process of the Information and Communication Technology and Computer Science Subjects in Lower Secondary Schools in Albania in Front of International Facts and Trends
A Project-based Creative Product Design Course using Learning Management System
Comparison of Two Cognitive Strategies for Learning from Illustrated Texts
Facilitating Learning and Knowledge Transfer through Mentoring
Competences for the Music-Technology Context on the Distance Learning - A Focus in the Use of Online Digital Technologies
Cultural Differences in e-Learning Behaviour and Overall Assessment
Blended Learning and Consulting for Resource Limited Enterprises - The Case of a Prototyping, Production and Logistics Service Centre at a Business Incubator in Brazil
Knowledge Controlled Mathematical Coaching - Strategies and Results of a Personalized Blended Learning Approach
Using IT Education to Reveal New Horizons - A Large Scale Case Study on Digital and Social Inclusion
Designing Workplace Learning and Knowledge Exchange - A Postgraduate Training Program for Professionals in SME
Authoring Storyline-based Adaptive 3D Virtual Learning Environments
Mathematics, Technology Interventions and Pedagogy - Seeing the Wood from the Trees
Development of a Skill Learning System using Sensors in a Smart Phone for Vocational Education
Evaluation of an Augmented-Reality-based 3D User Interface to Enhance the 3D-Understanding of Molecular Chemistry
ExperD: Web-based Support for Laboratory Class Workflow Design and Execution
The Development of an e-Portfolio for Competency based Training Assessment for a Malaysian Skills Diploma Program
Bringing Tablets to Schools - Lessons Learned from High School Deployments in Germany
Interactive Lessons for Tablet-based Teaching - A Proposal for an Open Data Format
The Course “English for Biologists” and Web Page ‘APres’ - How Modern Communication Technologies Help to Promote Communicative Competence
How to Design Good Educational Blogs in LMS?
Development and Evaluation of Case Method Teaching Materials using Manga on Tablet PCs - A Trial with Pointing Type Annotations
Fostering Scientific Reasoning Skills through Interactive Learning Tasks
Self-consistent Peer Ranking for Assessing Student Work - Dealing with Large Populations
Student Autonomy in Online Learning
Effects of Mid-term Student Evaluations of Teaching as Measured by End-of-Term Evaluations - An Emperical Study of Course Evaluations
Designing Virtual Laboratories - Decarboxylation Reactions, Vacuum Distillation and Virus Identification by PCR in the Lablife3D Second Life Laboratory
Automated Scenario Generation - Coupling Planning Techniques with Smart Objects
Information Technologies for Supporting in Classroom Learning and e-Learning
Serious Games for Music Education - A Mobile Application to Learn Clef Placement on the Stave
How to Equip Students with Methodologies and Tools for Capturing Rapidly Changing Environments through Computer Supported Education
Understanding the Challenges of Introducing Self-driven Blended Learning in a Restrictive Ecosystem - Step 1 for Change Management: Understanding Student Motivation
Using Non-graded Formative Online Exercises to Increase the Students’ Motivation and Performance in Classroom - A Longitudinal Study from an Undergraduate Information Systems Program in Singapore
Learning Strategy and Students’ Perception of Different Learning Options in a Blended Learning Environment - A Case Study of a First Year Engineering Course
Enhancing Estimation Skills with GeoGebra - Volume Ratios of Essential Solids
Exploratory Study of Effects of Learning System Acceptance on Learning Program Outcomes - Fusing the Technology Acceptance and Technology Mediated Learning Models
Teaching Risk with Virtual Worlds - Experience and Lessons Learnd in Second Life and Other Virtual Worlds
Towards Evidence-aware Learning Design for the Integration of ePortfolios in Distributed Learning Environments
Smart ePortfolio System - Experimental Prototype Testing in Living Lab and Further Artificial Intelligence Implementation Design within ePortfolio System
Videogames in Education - Comparing Students’, Student Teachers’ and Master Teachers Opinions and Experiences
A Pedagogical-based Learning Object System to Support Self-regulated Learning
A HackIt Framework for Security Education in Computer Science - Raising Awareness in Secondary School and at University with a Challenge-based Learning Environment
CrowdLearn: Crowd-sourcing the Creation of Highly-structured e-Learning Content
Towards Commercial eBook Production in Small Publishing Houses
Balanced Scoring Method for Multiple-mark Questions
Contemporary e-Learning as Panacea for Large-scale Software Training
Text Mining in Students' Course Evaluations - Relationships between Open-ended Comments and Quantitative Scores
What Makes an LMS Effective - A Synthesis of Current Literature
e-Inclusion and Knowledge Flows in e-Course Delivery
Maintaining Context in a Changing (Virtual) World - Educators’ Perspectives for Opensim and Second Life
Detection of Inconsistencies in Student Evaluations
Online Materials for Practicing and Evaluating Statistics Knowledge - e-Learning Formative Evaluation in Computer Practices
User Interaction-framework for Adaptive ERP Education
Interactive Video-training for Medical Professionals
Identifying Learner’s Engagement in Learning Games - A Qualitative Approach based on Learner’s Traces of Interaction
Exploratory Learning in the ViStA Immersive Environment
An Approach to the Electronic Textbook of Basic Chemistry Linking Chemical Experiments - CG Teaching Materials based on Quantum Chemical Calculation
Business Process Modeling and Implementation - A 3-Year Teaching Experience
Automatic Test Item Creation in Self-Regulated Learning - Evaluating Quality of Questions in a Latin American Experience
Advanced Learning Environments 2016
A Web-based Support System for Providing Effective Monitoring, Feedback and Evaluation in Project Management Education
Demonstration of Sorting Algorithms on Mobile Platforms
Badge Architectures in Engineering Education - Blueprints and Challenges
Building e-Learning Content Repositories to Support Content Reusability
Time as a Heuristic in Serious Games for Education
Capitalize and Share Observation and Analysis Knowledge to Assist Trainers in Professional Training with Simulation - Case of Training and Skills Maintain of Nuclear Power Plant Control Room Staff
Crafting a Rich and Personal Blending Learning Environment - An Institutional Case Study from a STEM Perspective
Building an Intelligent Tutoring System for Chess Endgames
Predicting Students’ Examination Performance with Discovery-embedded Assessment using a Prototype Diagnostic Tool
Evaluating Mobile Learning Adoption in Higher Education based on New Hybrid MCDM Models
Fun in CS2
Mixing Reality and Virtual Worlds in an Educational Mobile Robotics Remote Lab
CTSiM: A Computational Thinking Environment for Learning Science through Simulation and Modeling
Problem-based Virtual World Design for Virtual Reality Education - An Experiment with the Opensimulator Platform for Second Life-based Virtual Worlds
Arab Learners' Cultural Values and Their Interference with e-Learning
REENACT: Learning about Historical Battles and Wars through Augmented Reality and Role Playing - An EXPERIMEDIA Experiment
FouSE: An Android Tool to Help in the Teaching of Fourier Series Expansions in Undergraduate Education
Progressive Semiotic Enrichment - Designing Learning Content Metadata for Web 3.0
Development and Evaluation of the ‘Pocket Plant Guide’ to Support the Observation and Identification of Indicator Plants for Vegetation Succession
Research on Automatic Assessment of Transferable Skills
Towards a Support System for Course Design
Tablets (iPad) for M-Learning in the Context of Social Constructivism to Institute an Effective Learning Environment
Master’s Degree Program for Applied Informatics in Education Majoring in Instructional Design and Distance Learning
“Artificial Communication“ - Can Computer Generated Speech Improve Communication of Autistic Children?
Understanding Pervasive Games for Purposes of Learning
One-on-One Approach for Open Online Courses - Focusing on Large-Scale Online Courses
A Personalised Approach in Informal and Inquiry-based Learning
Breaking the Flow - Examining the Link between Flow and Learning in Computer-Mediated Learning Environments
How and When Presenting a Concept Map for Learning and an Accurate Self-evaluation?
Tweedback: A Live Feedback System for Large Audiences
Activities and Trends Analytics in a Widget based PLE using Semantic Technologies
High- vs. Low-quality Video Lectures - Don't Worry, Just Put them Online!
Exploring the Gender Effect on Cognitive Processes in Program Debugging based on Eye-movement Analysis
Use of Multi-touch Gestures for Capturing Solution Steps in Arithmetic Word Problems
Storyboarding Serious Games for Large-scale Training Applications
Remote Lab Experiments - Preliminary Results from an Introductory Electronic Engineering Module
openHPI: Evolution of a MOOC Platform from LMS to SOA
Towards Linked Data in Physics
Cloud-based Learning Environments: Investigating Learning Activities Experiences from Motivation, Usability and Emotional Perspective
A Knowledge Map Tool for Supporting Learning in Information Science
Integrating Cloud Services to Support the Formation of Informal Learning Groups
Investigating Self-Regulated Learning in the Workplace
Integrating Various Cloud Computing Services in a Collaborative Geo-referenced Learning Scenario
Development of an Analysis System and Class Recordings linked to More than One Course Evaluation Data using Smartphones
Monitoring and Evaluation Problems in Higer Education