SIMPLE AND FAST RAY TRACING OF POINT-BASED GEOMETRY
Nordin Zakaria, Bahari Belaton, Abdullah Zawawi Hj Talib
2006
Abstract
We discuss in this paper a framework for simple and fast ray tracing of point-based geometry. Our solution requires neither implicit surface definition nor the use of non-simple rays. Points are simply treated as disk primitives. To prevent shading artifacts due to the use of disk representation, each ray is intersected with a few disks, and the intersection results interpolated. Further, to speed up the ray-object search, we adapt the KD-tree with bounding spheres structure applied in the QSplat point splatting system (Rusinkiewicz and Levoy 2000). Our prototype implementation is generally competitive compared to previous point set ray tracers. Further it demonstrates considerable speedup over a point set ray tracer based on a conventional KD-tree, while producing images with acceptable ray-traced quality.
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Paper Citation
in Harvard Style
Zakaria N., Belaton B. and Zawawi Hj Talib A. (2006). SIMPLE AND FAST RAY TRACING OF POINT-BASED GEOMETRY . In Proceedings of the First International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, ISBN 972-8865-39-2, pages 293-298. DOI: 10.5220/0001352702930298
in Bibtex Style
@conference{grapp06,
author={Nordin Zakaria and Bahari Belaton and Abdullah Zawawi Hj Talib},
title={SIMPLE AND FAST RAY TRACING OF POINT-BASED GEOMETRY},
booktitle={Proceedings of the First International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP,},
year={2006},
pages={293-298},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001352702930298},
isbn={972-8865-39-2},
}
in EndNote Style
TY - CONF
JO - Proceedings of the First International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP,
TI - SIMPLE AND FAST RAY TRACING OF POINT-BASED GEOMETRY
SN - 972-8865-39-2
AU - Zakaria N.
AU - Belaton B.
AU - Zawawi Hj Talib A.
PY - 2006
SP - 293
EP - 298
DO - 10.5220/0001352702930298