and performing a Left-Click as Barreto had an aver-
age result of 16 seconds. One of Barreto’s suggestion
was to use the prototype with On-Screen Keyboard
to entry text. We presented a synergy between ap-
plications that outperforms the On-Screen Keyboard
scenario: our approach averaged 124 seconds against
480 seconds in the keyboard. Both the Speed as the
Dasher results are quite interesting and present elec-
tromyography as an auxiliary interface for impaired
individuals. These tests included the writing through
neck movements which were successful. Electromyo-
graphic interaction is an opportunity for tetraplegic
individuals and we improve this opportunity with a
faster and accurate approach.
Our test users used the system for hours and eval-
uated its daily utilization. Even if it is slower than
their normal input devices it is certainly viewed with
another enthusiasm by people incapable of using key-
board or normal pointing devices. Nowadays, eye-
trackers already provide this kind of control for users
with special needs but, although they present a faster
movement of the cursor, they also present serious lim-
itations like the difficulty to accurately control the
cursor, or its loss of calibration during use. The
cost of an Eye-tracker is also a disadvantage when
compared with an electromyographic device (Barreto
et al., 1999). The system becomes even more interest-
ing when we analyze the scenario where a tetraplegic
user in his wheelchair and wants to make a call from
his cell phone or any other task in a mobile device.
The displays are way to small for any tracker and an
alternative is required.
To validate electromyography as an input device
we had to evaluate it in a wearable basis. Wether in
Accessibility (in a wheel chair) or in Mobility issues
(Walking while controlling some kind of application
in a mobile device) the system is subjected to various
movements. We conclude by our experiments that as
long as the montage is made carefully and the wires
are fixated the system acts as expected. This is a par-
ticularly lesser problem with tetraplegic users as their
motor capabilities are reduced.
6 CONCLUSIONS
This paper presents EMG as a daily wearable inter-
face. We presented a prototype where users can con-
trol computer applications through muscle contrac-
tions.
Our evaluations revealed the prototype as a fast
and accurate input interface alternative. We have also
shown that EMG can be used continuously even in
a mobile context without unexpected behavior. This
characteristic potentiates the joint use of electromyo-
graphy with mobile devices in order to work in a
hands-busy situation or to interact without disrupting
the surrounding environment.
We have also presented a synergy between our pro-
totype and Dasher that eases the text-entry function.
This is a major contribution for users with special
needs. The capability to monitorize any voluntarily
contracted muscle gives us the ability to adapt the sys-
tem to several impaired individuals and their special
needs.
6.1 Future Work
Our work will continue with the migration of the
prototype to a mobile device. We intend to con-
tinue our development in the Accessibility area, fo-
cusing on quadriplegic individuals. Our goal is to give
quadriplegic the basic control of a cell phone, includ-
ing messaging, with and EMG device and a mobile
device attached to a wheel chair. Further user studies
will be executed in that context.
We also intend to make efforts in the signal
processing so we can recognize more movements
with the same monitorized muscles. This will im-
prove the interaction possibilities and number of em-
ulated events.
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