Figure 5: Skin texture.
Figure 6: Skin texture in more details.
6 CONCLUSION AND FUTURE
WORK
Modelling and rendering of human skin texture are
difficult task and challenging problem. Many
different approaches have been proposed for human
skin modelling and rendering. This paper presents a
new and effective skin texture rendering. Two
proposed techniques have been introduced one for
empirical texture modelling and other for the
rendering effects. The advantages of the proposed
technique over previous method are given as
follows. First, the proposed techniques are efficient
in time complexity, simple to implement, and
reliable in which they don’t need to collect lot of
data. Second they provide a simple way to capture
the geometrical details founded in generated texture
without any constraints and render them smoothly.
Finally their computations are fast enough for an
interactive environment. On the other hand the
definition of skin texture appearance is a difficult
task. It depends not only on the structure of skin but
also so many aspects of one’s life, including
climatic, Psychology, and other parameters.
Therefore for more realistic skin effect further
research effort is needed. We would like to extend
our algorithm based on spherical wavelets.
ACKNOWLEDGMENTS
Special thanks to Nedjma Cadi Yazli for preparing
the model.
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