direct XML output to a network socket will simplify
the architecture of the MLT and reduce both
processing load and tracking latency. This process
could further lead to the development of a single
standalone image processing application, containing
all the software processes of the MLT system.
Development of a multi-projector and multi-
camera setup for large surfaces will allow whole
walls or floors to be turned into multiuser interaction
surfaces. This will require further development of
the Flosc server, as this will initially be the point
where data streams from several Eyesweb color
trackers are joined together.
9 CONCLUSION
This paper has introduced the MultiLightTracker
(MLT) system for simultaneous vision based
tracking of multiple objects on semi-transparent 2D
surfaces. We have described the object tracking
approach and how it enables direct multi-user
interaction with back projected content.
MultiLightTracker has initially been calibrated to
track four different-colored objects simultaneously
but it will extend to track additional simultaneous
objects. MultiLightTracker is sufficiently robust for
everyday collaborative use and is superior to
existing multi-object tracking surfaces with regards
to its simplicity and low cost. We have reached a
stage where MultiLightTracker is now being
integrated with applications for home and public
environments, leading to evaluations in real use
situations.
10 ACKNOWLEDGEMENTS
The authors wish to thank all colleagues at
Interactivespaces for their help and support with the
development of MLT and this paper.
Special thanks goes to architects Andreas Lykke-
Olesen and Tina Christensen for contributing with
photos and illustrations to the project.
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