errors? 4. Is there an idea of the possibility of
Development of the Edot Robot? 5. What is the
interaction of children with the Edot robot? 6. In
addition to answering a number of questions related
to the specifications of the educational robot
needed,as following belows: a) Simple, attractive
shapes and colors, b) Easy to operate, c) Give target
learning about programming logic, d) Give target
learning about spatial logic, e) Has an interactive
element, f) Can be done in groups, g) Can be
developed for other learning, h) Safe to play, i) Easy
to install, j) Affordable prices,
During the trial, children were gathered in a free
classroom, 12 children were grouped into 2 groups
who took turns playing the robot. Each prefix plays,
the instructions for playing are briefly explained and
demonstrated. During the game carried out by
children, observations were made while at the same
time capturing the responses of children and
accompanying teachers through direct interviews.
From the trial found a number of things as follows: 1.
Preparation of programs to arrange direction signs
can be done easily by children. 2. If done on the floor,
the enclosed card causes delay in reading the RFID
card, so that the Edot robot does not run smoothly. 3.
The use of DC geared motors has a character that is
not linear in its speed regulation so that the
adjustment of the position of the wheel needs to be
done delay settings through several trials. This delay
also causes children to be impatient and choose to
press the button repeatedly or push the robot forward.
4. With the position of the DC motor the "front"
direction should be reversed, because it turns out that
the position of the motor pushes the robot forward, so
that the placement of the lit eyes should be reversed
with the position of the ON/Off button. 5. The use of
maps is not very important, because it can be played
on a wide floor, by determining the place of origin
with the purpose added to another card. 6.
Development proposals to be developed for other
learning, such as counting and language. 7. For
robotic casings can be sold separately so that color
combinations can be arranged by children, better if
you use unique characters / animals. 8. For relatively
affordable prices because the technology used is quite
simple.
7 CONCLUSIONS
Learn with an interactive Edot robot for children
could be the alternative to involve children learning
something new. Children can be involved in groups
to learn to work in teams. Easy operations make
children interested in exploring as many possibilities
as possible. Obstacles in the form of errors due to
delays make children less patient so they tend to push
the robot forward first. For the drive motor, it will be
replaced with a DC geared motor with a lower
rotation so that the resulting torque is greater and
easier to control. The use of jumper cables is still not
so neat so that in the future PCB will be used so that
jumper cables are no longer needed, so it will be more
sturdy, neat and safe. The mass replication of Edot
robots is likely to be able to reduce prices for one Edot
Robot unit. Furthermore, for the possibility of
development can be done using the same system that
is using RFID readings, but developed for different
learning concepts.
Thus the development potential and potential of
early childhood learning using educational robots is
very good, it is necessary to develop the ability of
educational robots for different types of learning so
that it will be more interesting for children.
ACKNOWLEDGEMENTS
Thank you for The Headmaster of Mentari
Kindergarten and all the students of B class which
pleased to tried Edot to plearn and play.Thankyou for
helpfullness of my student, Adi, Kevin and Widi.
REFERENCES
Adriansyah, A., & Hidyatama, O. (2013). Rancang Bangun
Prototipe Elevator Menggunakan Microcontroller
Arduino ATMEGA 328P. Jurnal Ilmiah Teknik Elektro
Universitas Mercu Buana, 100-112.
Alimuddin, H. T. (2018). Profil kemampuan spasial dalam
menyelesaikan masalah geometri siswa yang memiliki
kecerdasan logis. . Histogram: Jurnal Pendidikan
Matematika, 2(2), 169-182. doi:
http://dx.doi.org/10.31100/histogram.v2i2.238.
Budiarso, Z., & Prihandono, A. (2015). Implementasi
Sensor Ultrasonik Untuk Mengukur Panjang
Gelombang Suara Berbasis Mikrokontroler. Jurnal
Teknologi Informasi DINAMIK, 171-177.
Chiasson, S., & Gutwin, C. (HCI-TR-2005-02). Design
Principles for Children’s Technology. Department of
Computer Science, University of Saskatchewan.
Hamdani, F. (2014). Penerapan RFID (Radio Frequency
Identification) di Perpustakaan: Kelebihan dan
Kekurangannya. Jurnal Ilmu Perpustakaan dan
Kearsipan Khizanah Al-Hikmah, 71-79.