The Method of Teaching Graphic 3D Reconstruction of Architectural
Objects for Future IT Specialists
Ihor V. Hevko
1 a
, Olha I. Potapchuk
1 b
, Iryna B. Lutsyk
1 c
, Viktorya V. Yavorska
2 d
,
Lesia S. Hiltay
1 e
and Oksana B. Stoliar
1 f
1
Ternopil Volodymyr Hnatiuk National Pedagogical University, 2 Maksyma Kryvonosa Str., Ternopil, 46027, Ukraine
2
Odessa I. I. Mechnikov National University, 2 Dvoryanska Str., Odessa, 65082, Ukraine
Keywords:
Method of Teaching, IT Specialists, 3D Technology, Graphic 3D Reconstruction, Architectural Objects.
Abstract:
The method of teaching future IT specialists modern 3D-technologies of graphic reconstruction of architectural
objects has been developed and tested in the educational process. The peculiarity of the implementation of
the stages of the proposed methodology of graphic reconstruction is exemplified through building the model
of the Parochial Cathedral of St. Mary of the Perpetual Assistance of the 1950s. Sequence and content of
operations for analytical and design engineering stage are substantiated. After analysing and assessing the
most popular specialized software means, the 3DS Max environment is chosen to build a three-dimensional
model. The complex method of graphic reconstruction of historical architectural objects is proposed. This
method consists in constructing a three-dimensional model of an object, based on a combination of a design
technique using modern 3D technologies and methods for analysing archival descriptive information and data
on a set of images using parallax estimation of a data array of stereopairs of images. The cathedral model is
built on the basis of archive photographs and drafts. Reconstruction of spacious configuration of the objects is
based on parallax assessment of images. There are described methods of implementing modelling by 3DS Max
tools and preparing the model for 3D printing in Cura. Substantiated the effectiveness of the proposed training
method to teaching future IT specialists of 3D technologies of graphic reconstruction. This method contributes
to the formation of students’ system of theoretical and practical knowledge on the design of buildings and
structures using modern digital technologies for their graphic reconstruction it has been proved.
1 PROBLEM STATEMENT
The current level and pace of development of infor-
mation technology prompts a new look at the essence
and methodology of training IT specialists, whose ac-
tivities are related to the design of environmental ob-
jects. In connection with the rapid development and
introduction of digital technologies in all branches of
human activity, 3D technologies are becoming an im-
portant component of modern education. Now there
are new opportunities for their use in the graphic
reconstruction of architectural objects and are con-
stantly progressing.
a
https://orcid.org/0000-0003-1108-2753
b
https://orcid.org/0000-0001-8041-0031
c
https://orcid.org/0000-0003-2943-4358
d
https://orcid.org/0000-0001-8611-9712
e
https://orcid.org/0000-0001-6658-8175
f
https://orcid.org/0000-0002-8579-2881
3D graphics allows you to create spatial models
of various objects, repeating their geometric shapes
and imitating the texture of materials (Kozak, 2016).
It is impossible to replace 3D models in all spheres
of human activity including industry, medicine, ar-
chitecture, construction, design, education, cinema,
etc. Using 3D technologies for design and graphic re-
construction of architectural objects, we can recreate
architectural objects that have been destroyed (Sei-
dametova et al., 2021). This allows you to analyse
the features of the architecture, to recreate the struc-
ture of the object and to correct its model with a high
degree of realism. The importance of researching
this issue is confirmed in the “Declaration of Coop-
eration on advancing the digitisation of cultural her-
itage”, which was signed by 27 European countries
(Commission europ
´
eenne, 2019b). In particular, the
European Commission’s expert group on the digitiza-
tion of cultural heritage has developed general guide-
lines for a comprehensive, holistic 3D documentation
Hevko, I., Potapchuk, O., Lutsyk, I., Yavorska, V., Hiltay, L. and Stoliar, O.
The Method of Teaching Graphic 3D Reconstruction of Architectural Objects for Future IT Specialists.
DOI: 10.5220/0010921800003364
In Proceedings of the 1st Symposium on Advances in Educational Technology (AET 2020) - Volume 1, pages 119-131
ISBN: 978-989-758-558-6
Copyright
c
2022 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
119
of European cultural heritage sites (Commission eu-
rop
´
eenne, 2019a).
3D model design enables assessing technical and
physical properties of a modelled object before creat-
ing a real sample. The methods of studying a model
allow analysing its size, material and package con-
tents.
The concept of an object or a project is mainly
exemplified by videos or pictures based on 3D graph-
ics. This sets constraints on viewing, as static pictures
cannot enable plot change or detailed examination.
Modern potential of 3D graphics and computer
hardware capacity enable processing complex scenes
on-line without reducing rendering speed and quality.
This has evoked professionals’ interest to 3D visual-
ization in various activity spheres.
In architecture and bridge engineering, wider ap-
plication is given to virtual buildings with inside
walks and virtual cities. Photorealistic reconstruc-
tion of objects makes it possible to work with object
models in museum, reconstruction and commercial
projects and while studying (Borodkin, 2015).
Maintaining and promulgation of cultural heritage
are essential for modern society. Development of
computers and 3D graphic tools enables preserving
cultural achievements not only as pictures or pho-
tographs but also as models in their original form or
as electronic replicas of real-life objects (Rumyantsev
et al., 2011).
A great number of architectural monuments have
disappeared without any sizes, drafts or photographs
left. For such historical objects, graphic reconstruc-
tion as a scientific study is the only means of iden-
tifying the lost or destroyed architectural object of a
certain time period. Graphical reconstruction of ar-
chitectural historical heritage reflects the whole bulk
of knowledge concerning it available to date (Rozhko,
2013).
In recent years, there have been numerous mu-
seums including the virtual ones with their exhibits
being computerized objects. Museums of this kind
enable obtaining detailed information on historical
achievements, getting to know their origin and facili-
tating cultural development of society.
Therefore, the study of 3D technologies for the
graphic reconstruction of architectural objects by fu-
ture IT specialists is one of the topical areas of re-
search into the problem of their professional training.
2 LITERATURE REVIEW
Nowadays, innovative technologies of 3D graphics,
modeling and design enable restoring lost historical
objects. Analysis of the degree of investigation re-
veals only certain aspects of 3D modelling covered in
modern scientific literature.
A significant amount of scientific and pedagog-
ical research is devoted to the consideration of the
problem of using 3D technologies in the process of
training future IT specialists. Technologies for se-
lecting software for 3D modelling and methods of
working with them are described by Osadcha and
Chemerys (Osadcha and Chemerys, 2017). The is-
sues of 3D modeling in architectural design are re-
vealed in (Borodkin, 2015; Rumyantsev et al., 2011;
Rozhko, 2013).
3D modeling as a design and architecture tool is
indirectly touched upon in (Danylenko, 2005).
Despite this, works devoted to the problems of
theory and methods of engineering and graphic train-
ing of students (Bakum and Morozova, 2015; Lavren-
tieva et al., 2021). The issues of professional train-
ing of future IT specialists was examined in (Babkin
et al., 2021; Ozhha, 2012; Osadchyi et al., 2019; Se-
merikov et al., 2020; Varava et al., 2021).
However, the problem of studying 3D technolo-
gies by future IT specialists has its own both theoreti-
cal and methodological features, since it requires con-
sideration in the context of a specifically graphic type
of activity. For the qualitative formation of students’
practical skills in modelling and printing 3D objects,
it is necessary to introduce the study of such technolo-
gies as an obligatory component of their educational
process (Hevko et al., 2020b, 2021).
The features of creating and using 3D models of
historical architectural objects in the educational pro-
cess are considered in (Milkova et al., 2019; Maietti
et al., 2019). The works (Butnariu et al., 2013; Kot-
siubivska and Baranskyi, 2020; Riabokon, 2002) are
devoted to the study of the capabilities of 3D mod-
elling tools in the tasks of computer reconstruction of
objects of historical and cultural heritage.
At the same time, it is worth noting that integral
scientific approaches to the method of using 3D tech-
nologies in the graphic reconstruction of architectural
objects, as a component of the professional training
of future IT specialists, are not sufficiently disclosed.
Thus, analysis of the scientific literature makes it
possible to draw conclusions about the need for fur-
ther scientific research on 3D technologies for the
graphic reconstruction of architectural objects and the
development of appropriate guidelines for training fu-
ture specialists.
The relevance of this problem made it possible to
determine the aim of the paper to reveal the effec-
tiveness of the method of teaching future IT- special-
ists modern 3D technologies of graphic reconstruc-
AET 2020 - Symposium on Advances in Educational Technology
120
tion of architectural objects.
The research object involves is the process of
teaching 3D technologies for the graphic reconstruc-
tion of architectural objects in the preparation of fu-
ture IT specialists on the example of creating and
printing a 3D model of the Parochial Cathedral of St.
Mary.
The novelty of the research a comprehensive
methodology for studying the graphic reconstruction
of historical architectural objects has been proposed.
This methodology consists in developing the skills of
constructing a 3D model of an object based on design
technologies according to image analysis using a par-
allax assessment of a stereopair data array of images
of the objects under study.
3 RESULTS
3.1 Substantiation of Teaching Methods
of 3D Technologies of Graphic
Reconstruction
The experts of the Declaration on the Promotion of
the Digitization of Cultural Heritage recommend that
the skills of using 3D technologies be included as part
of the basic knowledge of IT professionals regarding
the restoration of cultural heritage (Commission eu-
rop
´
eenne, 2019a). Graphic reconstruction profession-
als need to have the necessary knowledge and skills
to design a project well, save raw data and 3D lay-
outs. To solve this problem, an important condition is
the development of training courses for studying 3D
technologies in order to preserve cultural heritage or
3D technologies in general.
The skills of using 3D technologies for the graphic
reconstruction of architectural objects is an impor-
tant component for the professional training of future
IT professionals who can develop practical skills in
working with 3D technologies that are in demand in
the modern labour market.
Therefore, on the basis of the research carried out,
we propose a methodology of teaching graphic 3D re-
construction. The methodology provides the forma-
tion of a system of theoretical and practical knowl-
edge of students for designing buildings and struc-
tures using modern digital technologies of graphic re-
construction.
The proposed methodology is based on the follow-
ing principles: systematic and consistent, accessibil-
ity, clarity, connection between theory and practice, a
combination of the individual and the collective.
The principle of systematicity and consistency
consists in the formation of knowledge, skills and
abilities systematically, in order that each lesson has
little interconnection, and new knowledge is based on
previously acquired knowledge and creates the foun-
dation for the following knowledge. In each topic,
the lesson gradually increases the complexity of the
material. The logical completion of the course is the
implementation of the project in groups, with the help
of which students will improve and consolidate their
knowledge, and will be able to try themselves in team-
work.
The principle of accessibility is that the forms,
methods and content correspond to the capabilities
of students and their level of knowledge in this area.
Therefore, students should already know what graph-
ics are and learn how to build simple models, and only
then start modelling complex objects.
The principle of clarity is applied directly in the
classroom: to demonstrate how to build individual el-
ements in the program and after a while we give stu-
dents the task to reproduce it. Thus, we encourage
them to be attentive in order to be able to complete
tasks and thus develop interest in the course.
The principle of connection between theory and
practice is implemented by students when performing
laboratory work, or tasks of different types. This is
preceded by the study of theory.
The last principle is the combination of the indi-
vidual and the collective. It provides not only work
that is performed individually, but also tasks that re-
quire group execution. It will help students exchange
knowledge, listen to each other in order to complete
the assignment efficiently.
Taking into account the correspondence of the set
tasks, we consider it expedient to divide the method
of graphic reconstruction of architectural objects by
means of 3D technologies into the following main
stages: analysis, construction, design, model printing
(figure 1).
At the analysis stage, students collect the neces-
sary data about the object and the necessary opera-
tions to build a 3D model. Solving such problems
allows students to form analytical skills and a cre-
ative approach to the synthesis of objects based on
the available information.
The construction of an object includes the process
of modelling (creating a 3D model) and the process
of animating (driving existing models or adding ad-
ditional cameras and moving them along certain tra-
jectories). At this stage, students develop engineering
skills through the use of modern software tools and
techniques for their use.
The design phase includes texturing and render-
ing. Solving design problems allows students to form
The Method of Teaching Graphic 3D Reconstruction of Architectural Objects for Future IT Specialists
121
Figure 1: Stages of project development.
the ability to compose objects in compliance with the
colour scheme, select materials and textures, choose
light sources, change and adjust camera angles.
The final stage of the technique is the manufacture
of a model using 3D printing. At this stage, students
develop technological skills in working with modern
equipment: setting the parameters of the 3D printing
process, calibrating the printer table, selecting mate-
rials for printing.
Thus, we consider it expedient to reveal in detail
the implementation of each of the stages using the ex-
ample of creating a 3D model of the Parochial Cathe-
dral and substantiate the effectiveness of the proposed
method.
3.2 The Sequence and Content of the
Analytical Stage of the Proposed
Technique
3D modelling is a separate type of computer graphics,
which incorporates necessary tools and techniques
applied to building a model of an object in the 3D
space. 3D modelling techniques of a graphic object
include the following main cycles: the analytical cy-
cle (collection of input materials; calculation of object
sizes and parameters) and the modelling one (build-
ing a draft of an object form; accumulation, carving,
stamping, etc.).
Nowadays, 3D modelling is used in almost all
fields of human activity including advertising, mar-
keting, industry, computer games, cinema, architec-
ture, design and animation. 3D models of buildings
and facilities are an integral part of modern design
providing the basis for making object prototypes with
maximum granularity.
Stages of building 3D models of monuments and
landscapes are specific in their character depending
on set tasks and software chosen. However, the most
essential components of the methods are general for
different modelling objects. While setting a task for
modelling, it is necessary to determine the rate of
granularity and realism of the end product (Krejdun,
2014). Realism of a model depends on selected ma-
terials for overlaying textures onto an object. Virtual
3D modelling for architectural buildings is based on
solving the task of the efficient layout widespread in
the theory of pattern recognition.
Nowadays, there are many software means of var-
ious parameters and applications in computer graph-
ics. Choice of software primarily depends on the task
set. After selecting functions and means required for
solving the task, it is necessary to choose efficient
software to build 3D models.
Architects and designers make good use of 3D
graphics technologies because they are efficient and
easy to use for project implementation. To select
the required software environment, a survey was con-
ducted among experts in this field and students who
study the basics of 3D modelling. Based on the sur-
vey, the following software products are identified as
the most popular: Blender, 3D Max, SweetHome 3D,
SketchUpMake, Pro 100, FloorPlan 3D, ARCON 3D
Architect, ArchiCAD, Maya, LUMION, Cinema 4d.
It should be noted that the most appropriate is the use
of environments SweetHome 3D, 3DS Max, Floor-
Plan 3D, ARCON 3D Architect, ArchiCAD in the ar-
chitectural direction (Osadcha and Chemerys, 2017).
As our task is to build a model of an object, we
should analyse the above-mentioned programmes to
choose appropriate software. Parameters of evalua-
tion quality are chosen according to ISO 9126:2001
Standard in which each characteristic is described
by its several attributes (Danylenko, 2005). In this
case, they include functionality, user-friendliness, ef-
ficiency, the programme interface and render quality
(the final image after processing) as the most impor-
tant parameter. As these criteria are not equivalent,
importance factors are determined for each of them
relevant to the set task (table 1).
Evaluation is performed in the system from 1 to
10 points for each parameter on the basis of working
with similar programmes. So, evaluating the charac-
teristics of software that would be advisable to use for
graphic 3D reconstruction of architectural objects, we
obtained the following rating results: FloorPlan 3D
AET 2020 - Symposium on Advances in Educational Technology
122
Table 1: Assessment parameters.
Parameter Importance factor
Functionality 3
User-friendliness 2
Efficiency 2.5
Program interface 1.5
Render quality 4
44 points, ARCON 3D Architect 50, SweetHome
3D – 80, ArchiCAD – 97, 3ds Max – 135 points.
Thus, according to the rating, it was determined
that the most convenient and effective for graphic 3D
reconstruction are 3ds Max and ArchiCAD, the work
in which is convenient and efficient. However, the fi-
nal result of the model of the final renders in the 3DS
Max system is much better. Therefore, to create the
model of the Cathedral, the 3DS Max environment
was chosen, which has all the necessary tools for ren-
dering high realistic quality.
Graphic reconstruction of lost or destroyed archi-
tectural objects is a specific type of activity aimed
at studying these objects in order to restore their
appearance as of the time of their existence by
3D graphics means being guided by the preserved
documents, drafts or photographs (Borodkin, 2015;
Rozhko, 2013).
Graphic reconstruction provides for absence of
precise data on an object from a single data source.
It is applied to restoring a lost appearance by means
of graphic and document data through collecting and
combining it from various sources. Graphic recon-
struction being an activity is thought of as a set of op-
erations including data collection, object investigation
and fixation prior to modelling options of a destroyed
architectural monument.
The Parochial Cathedral of St. Mary of the Perpet-
ual Assistance of the 1950s (hereafter – the Parochial
Cathedral) is one of the lost historical objects of
Ternopil that decorated the city centre at the corner of
Ruska and Mitskevich Streets (modern Shevchenko
Boulevard). Photographs and drafts are basic data
sources concerning the Cathedral.
The historical and architectural key plan of
Ternopil indicates that “the majestic and delicate
building in the neo-Gothic style was striking in its
beauty and perfection. The slim tower-spire of 62m
high was hovering over the city as if striving upward
into the sky. It was even used as a fire tower built
upon the project of the famous Lviv architect Profes-
sor Theodor Marian Tal‘ovskyi” (here and after the
translation is ours) (Rymar, 2012).
Boitsun says that “in 1954, there were some ex-
plosions heard during several days when the Catholic
Church was blasted. In 1959, a supermarket was
opened there to celebrate the anniversary of the Oc-
tober Revolution. Many elements of the Church orna-
mentation were taken to Poland. Part of high reliefs of
the sacred procession and the sculpture of Madonna
were preserved in the Medium Church (the Church of
the Nativity of Christ)” (Boitsun, 2003). That is why,
we consider it of great importance to restore this ar-
chitectural monument to preserve Ternopil’s cultural
heritage.
3.3 Methodology of the Design
Engineering Stage
The creation of a 3D model of an object from its two-
dimensional projections (photographs), that is, its 3D
reconstruction, is carried out according to the follow-
ing basic techniques: using design using 3D scanners,
by obtaining a sequential series of images of an ob-
ject from all sides, using a stereopair (Andrianova and
Danilova, 2020).
It is a priori impossible to use the 3D scanning
technique for the graphic reconstruction of the lost
historical architectural objects. Therefore, we con-
sider it inappropriate to consider this technique.
Graphic reconstruction by design involves the cre-
ation of a digital model using specialized software
products. When creating a model, you can use ready-
made drawings or develop a new one. Thus, it is
possible to reproduce various objects that already ex-
ist in the real world, create those that have not yet
been built, or carry out a graphic reconstruction of
those that have been destroyed. This reconstruc-
tion method provides for modelling in various ways:
based on primitives, sections, Boolean operations, ar-
bitrary surfaces constructed using various mathemat-
ical models.
This method has a number of advantages, one of
which is the construction accuracy. However, for the
reconstruction of lost historical architectural objects,
this method requires additional information, because,
as a rule, in such cases, there are not enough drawings,
plans of the area and the building. Therefore, it is
advisable to combine it with the method of graphic
reconstruction based on a set of images of an object
from different sides.
The method of graphical reconstruction of an ob-
ject from a set of images uses a sequential series of its
images. In this case, the required percentage of over-
lap of two adjacent frames should be more than half,
and the minimum 0 the number of frames, overlap
is equal to three.
The algorithm for implementing the work of this
method consists of the following stages:
1) analysis of photographs of the object under study;
The Method of Teaching Graphic 3D Reconstruction of Architectural Objects for Future IT Specialists
123
2) search for singular points and solution of a system
of equations obtained on the basis of a set of data
points;
3) search for “identical” points on different sets of
adjacent images of an object;
4) calculating the coordinates of points from the
“base” image of the object;
5) mapping of points in the coordinate system most
convenient for object analysis and structure impo-
sition.
The disadvantage of this method is the need for a
large number of photographs for analysis in order to
obtain high-quality results of graphic reconstruction.
In order to solve the problem of insufficient
graphic information based on image analysis, we pro-
pose to use the method of graphic reconstruction us-
ing a stereopair. The method is based on obtaining
and processing a set of pairs of images. In this case,
the selection of points of correspondence, their com-
parison and geometric transformations are carried out.
Obtaining a pair or series of images in which parallax
is observed is the main task of this method. Here, to
build a 3D model, you need to perform an algorithm
of actions: determining the fundamental matrix, find-
ing the corresponding points, building a point cloud,
texturing. However, the model built using this method
cannot be considered a full-fledged method of graphic
reconstruction, since in this case only a surface view
of the object is built.
Based on the analysis, we have proposed a com-
prehensive methodology for the graphic reconstruc-
tion of historical architectural objects for the imple-
mentation of the design stage. This technique con-
sists in constructing a 3D model of an object, based
on modern 3D design technologies, using methods for
analysing archival descriptive information and data on
a set of images and processing technology for a stere-
opair data array.
So, according to our proposed methodology for
constructing a 3D model for the graphic reconstruc-
tion of a historical building, it is carried out on the
basis of the cyclical execution of the following stages
(Hevko et al., 2020a):
1. Search for information to create an accurate
model from a set of images.
2. Creation of a model in the 3DS Max software en-
vironment.
3. Selection of the correct dimensions and construc-
tion of small parts diagrams based on the analysis
of parallax image evaluation.
Thus, the programmed reconstruction process
provided for the restoration of the building according
to the data indicated in the sources (description, pho-
tographs, drawings), as well as on the basis of cer-
tain parameters according to the comparison of de-
scriptions and data on the construction technologies
of cathedrals of that time. The construction of a 3D
model is based on a stereopair layout of the image of
the destroyed Parochial Cathedral.
To restore the spatial configuration of objects, a
parallax estimation of images was carried out. The
principle of this assessment is that after processing a
pair of stereo images, for each element of the left im-
age, the corresponding element is found on the right
image. The difference in the horizontal coordinates
of the corresponding points (parallax) qualitatively
reflects the distance to the image point (Riabokon,
2002).
Collection of data involves searching for carto-
graphic materials as well as images and texts to fa-
cilitate accomplishment of the set task. Digital data
are preferable followed by vector and raster images.
While searching for information, we use a photograph
of the Parochial Cathedral with sharp images of ele-
ments of the architectural object to create its precise
model (figure 2).
In applying 3D modelling methods, special atten-
tion is paid to geometrical modelling considering the
type of the modelled object (engineering, design, ar-
chitectural, etc.) and the technology applied (Lytvyn,
2015).
Guided by detailed analysis of over 20 pho-
tographs of the Cathedral and its layout, we build a
3D model of the object. Thus, the above-described
procedures result in a primary platform of the model.
The next actions are aimed at editing forms of the
basis according to the photographs available. After
completing detailed analysis of sizes and architectural
features, we make amendments by means of relevant
3DS Max tools (Smith, 2006). After that, the build-
ing acquires a more realistic appearance. The com-
plex character of building the model involves numer-
ous fine details, their asymmetry and location in dif-
ferent planes.
Next, we perform detailed processing of walls and
domes. To reduce labour-consuming procedures of
model building, repeated details like windows can be
copied and dragged to the required location. If you
need to resize the element, its plane or angle, then it
is possible to do it using the functions of the software
environment.
AET 2020 - Symposium on Advances in Educational Technology
124
Figure 2: Analysis of the spatial configuration and details of the cathedral of the Parochial Cathedral of St. Mary.
3.4 Implementation of the Design Stage
of the Proposed Methodology
For the sake of convenience, we apply appropriate
functions to revolving and moving the model. Thus,
after completing a series of actions and operations,
we obtain a 3D model of the Parochial Cathedral. To
make the image of the model more realistic, we per-
form its rendering.
Rendering is responsible for applying various spe-
cial effects, detailing and fine-tuning components. A
texture map is also being prepared. First of all, mate-
rials are assigned, after which parameters are set, such
as roughness, reflection, transparency, etc. Also, light
sources and cameras are set. So, at this stage, the 3D
visualization settings are clarified and adjusted.
The primary and the resulting 3D models of the
cathedral after the stage of analyzing the dimensions
and features of the architecture are shown in figure 3.
Before making a printed miniature of the 3D
model, we should analyse and adjust it properly. As
the target result of modelling is a printed miniature,
the built model should be exported into the STL-
format. It should be noted that due to the intensive de-
velopment of 3D printing, most specialized programs
support this feature. This type supports 3D objects by
preserving them as a bulk of triangular data describ-
ing a surface.
3.5 The Sequence and Content of the
3D Printing Stage
The first stage of preparing the model for printing
provides for analysis of 3D model geometry, which
involves its testing for available open spaces in the
polygonal net, some displacements of polygons and
defects in geometry.
The next stage includes analysis of all parameters,
sizes and their test for conformity with printing ma-
terials. As the built 3D model has sizes of a real-
life building, it requires scaling to create its printable
miniature (figure 4).
Nowadays, there is a great variety of software for
3D printing, among which one should mention Cura,
CraftWare, Slic3r, 3DTin and Repetier-Host. These
software products are quite widespread due to their
advanced features and relative complexity.
Yet, being guided by convenience and a relatively
user-friendly interface, we apply Cura in which ex-
cept for standard editing tools, printing quality adjust-
ment and material parameters, there are functions of
calculating weight of the end item, its print time, etc
(Mitin, 2018).
Basic settings of technological parameters in-
clude printing quality, filling, printing speed and tem-
perature, parameters of printing support and plas-
tic threads. While setting the parameters of print-
ing quality, the most essential one is the layer height
The Method of Teaching Graphic 3D Reconstruction of Architectural Objects for Future IT Specialists
125
Figure 3: The primary and the resulting 3D models of the Parochial Cathedral.
(mm) determined by the nozzle diameter and it should
not exceed its half.
Shell thickness (mm) determines thickness of
printing walls of thin-wall objects or objects with the
reduced in-fill ratio. Shell thickness is determined by
corresponding geometrical parameters of an object.
For small models, the thickness of 10–30 mm is opti-
mal.
Economic factors of plastic consumption are de-
termined by fill density (%). In most cases, the in-fill
ratio makes 10%, yet, for inflexible models and con-
sidering structural features of a model, the in-fill ratio
can reach 100%. However, printing time increases
greatly.
Settings of print speed and temperatures enhance
qualitative and technological parameters of printing.
The most significant parameter is print speed that de-
termines nozzle movements. As our model has many
fine details, the set speed is 30 mm/sec to make print-
ing accurate. It is caused by the fact that high print
speed affects its quality because of vibration efforts
on the supporting frame of a printer and accelerated
wear of drive elements.
The technology also provides for printing auxil-
iary model elements (not specified in geometry) con-
sidering lack of possibility to form plastic mass in
the air. This support is possible for both individual
model elements (support type) and its platform (plat-
form adhesion type). In this case, we select the func-
tion Brim to provide high-quality print of model el-
ements, which are hanging (the roof, domes). The
programme creates additional supports for these ele-
ments.
After setting the required parameters to make a
miniature, the file is sent to the printer with automat-
ically formed G-code and approximate print time and
the amount of the required material are determined.
Figure 5 presents a printed model of the Parochial
Cathedral based on the suggested 3D modelling tech-
nology, the advantages of which are availability and
low costs of produced models.
The methodology for creating the 3D model and
printing the layout of the Parish Cathedral has been
carried out by specialists of the Innovative Center for
3D Technologies of Design and Production, which
operates on the basis of the Chair of Computer Tech-
nologies of the Ternopil Volodymyr Hnatyuk National
Pedagogical University.
Some specific features of the developed model in-
dicate possible further application of the methods to
reconstruction activity in order to preserve the city
and the state cultural heritage.
AET 2020 - Symposium on Advances in Educational Technology
126
Figure 4: Adjusting the model sizes to printing.
4 JUSTIFICATION OF THE
EFFECTIVENESS OF THE
PROPOSED METHOD
Our research on improving the methodology for
teaching of constructing 3D models of historic archi-
tectural objects was based on the proposed algorithm
for performing architectural and spatial shaping in the
process of reproducing an historic object.
In the process of teaching future IT specialists to
3D technologies, we focused on the use of a com-
prehensive methodology for studying the graphic re-
construction of historical architectural objects. This
methodology consists in the formation of skills in
constructing a 3D model of an object based on de-
sign technologies according to image analysis using
parallax evaluation of the data array of stereopairs of
images of the objects under study.
The proposed technique forms in students’ certain
preliminary skills for the implementation of graphic
reconstruction, which are important for their future
professional activities. To substantiate the effective-
ness of the proposed technique, an experimental study
was carried out. In the course of the study, method-
ological support was developed for conducting a cycle
of laboratory studies.
Carrying out such a study helped to find out the
effectiveness of the proposed methodology, to create
conditions for the introduction of positive achieve-
ments into the educational process.
A pedagogical experiment to test the effectiveness
of the methodology for the formation of graphical
reconstruction skills in future IT specialists covered
27 students of the specialty “Professional Education
(Computer Technologies)”. The distribution of stu-
dents for the experiment was carried out as follows:
the EG (14 students) the experimental group, and
the CG (13 students) the control group. The re-
search consisted in the introduction of the proposed
methodology into the educational process of the EG,
while the CG studied according to the traditional
method.
All participants in the experiment were familiar
with the purpose of the experiment and provided per-
sonal consent to participate. To test the effectiveness
of the methodology, diagnostic tools were developed
in the form of indicators, which were used to track a
positive result in the formation of the skills of future
IT specialists to carry out graphical reconstruction.
These indicators were: 1) knowledge about the
technique of graphic reconstruction and the necessary
tools; 2) knowledge of methods of geometric spatial
design; 3) the ability to use software tools for build-
ing 3D models; 4) the ability to use image analysis
technologies based on stereo pairs and parallax as-
sessment; 5) knowledge of 3D printing technology.
These indicators made it possible to characterize
four levels of skills of future IT specialists to carry
out graphical reconstruction:
1) low (characterized by low motivation to use
The Method of Teaching Graphic 3D Reconstruction of Architectural Objects for Future IT Specialists
127
Figure 5: The printed miniature of the Parochial Cathedral of St. Mary of the Perpetual Assistance.
graphic reconstruction technologies in profes-
sional activity and creative self-realization; lack
of geometric design skills; elementary theoretical
and technological training in the use of special-
ized software for solving problems of graphic re-
construction and 3D printing; fragmented ability
to analyse graphic information);
2) medium (characterized by a limited interest in
graphic reconstruction technologies and in the use
of computer visualization tools, partial skills to
analyse graphic information and a situational de-
sire to introduce software tools for the design of
spatial objects in professional activities and the
need for additional motivation, mediocre theoret-
ical and technological training in the use of 3D
print);
3) sufficient (characterized by significant motivation
for the use of graphic reconstruction technologies,
spatial modelling tools in professional activities,
thorough training in the use of specialized soft-
ware for solving typical tasks of graphic recon-
struction and 3D printing, understanding of the
process of analysing graphic information using ar-
rays of digital data, readiness to reproduce typical
models of graphic reconstruction);
4) high (characterized by a conscious and reasoned
motivation for the use of graphic reconstruc-
tion technologies, means of spatial modelling
in professional activities and for creative self-
realization, thorough training in the use of spe-
cialized software for solving creative problems of
graphic reconstruction and 3D printing, the ability
to evaluate graphic information and analyse arrays
digital data corresponding to a graphical represen-
tation of a spatial object, formed by a sense of
willingness to create their own models of graphi-
cal reconstruction).
Methods for determining achievements for the se-
AET 2020 - Symposium on Advances in Educational Technology
128
lected indicators were as follows.
1. Knowledge about the technique of graphic recon-
struction and the necessary tools were tested with
an appropriate set of test tasks.
2. Knowledge of methods of geometric spatial de-
sign was verified by tests.
3. The ability to use software tools for building 3D
models was tested by executing the project.
4. Ability to use image analysis technologies based
on stereo pairs and parallax assessments were
tested by an individual task.
5. Knowledge of 3D printing technology was tested
with an individual assignment.
During the experimental study, there were signifi-
cant changes in the relationships between the knowl-
edge levels of students in the control and experimental
groups, which are reflected in table 2.
Analysis of the results of the experimental study
showed that the quality of knowledge in the experi-
mental group increased by 23.1%, and in the control
group only by 14.3%, the average score increased ac-
cordingly: µ (EG) = 6.9; µ (CG) = 1.4. The dynam-
ics of changes in the quality of knowledge of students
from the EG and CG is presented in figure 6.
Figure 6: Dynamics of the quality of knowledge.
Consequently, conducting an experimental study
using the proposed methodology proved its effective-
ness in the educational process of future IT special-
ists. Thanks to the atypical approach to learning, a
relaxed atmosphere is created, which contributes to a
better assimilation of the material.
5 CONCLUSIONS AND
PROSPECTS FOR FURTHER
RESEARCH
Graphic reconstruction of historical architectural ob-
jects is possible due to new technologies of 3D graph-
ics, modelling and design in specialized computer en-
vironments. The developed method 3D technologies
of graphic reconstruction are exemplified by the mod-
elling of the Parochial Cathedral of St. Mary of the
Perpetual Assistance of the 1950s.
The proposed method of training of graphic 3D
reconstruction is based on the principles: systematicy
and consistency, accessibility, clarity, connection be-
tween theory and practice, combination of individual
and collective. The stages of the proposed method-
ology (analysis, construction, design, model printing)
are based on a general methodology, taking into ac-
count individual specifics, depending on the tasks to
be solved, the selected software, the required degree
of detail and realism.
Determination of the spatial configuration of ob-
jects provides for the restoration of the building ac-
cording to the data indicated in the archival sources,
as well as on the basis of the determined parameters
according to the comparison of descriptions and data
on the construction technologies of cathedrals of that
epoch.
The complex method for the graphic reconstruc-
tion of historical architectural objects is proposed.
This method consists in constructing a 3D model of an
object, based on a combination of design techniques
using modern 3D technologies, based on methods for
analysing archival descriptive information and data
from a set of images using a parallax evaluation of a
stereopair data array of images of a destroyed Cathe-
dral.
3ds Max is selected to build a 3D model of the
object to enhance high accuracy, speed and granular-
ity of fixing complex sets providing efficient tools of
working with bulk data that incorporate new achieve-
ments of informational technologies.
Detailed analysis of images and determined sizes
provides the basis for the 3ds Max model, which is
then edited by relevant tools to make it more realistic.
The complex character of building the model implies
its numerous fine details, their asymmetry and loca-
tion in different planes.
Creating a printed model of a 3D model requires
its analysis and adaptation to 3D printing based on
testing the model for the presence of open spaces
in the polygonal mesh, defects in the geometry and
checking for compliance with the print materials. To
build a printed model of the Cathedral, guided by cri-
teria of convenience and the user-friendly interface,
the Cura software environment is applied.
The presented teaching methodology provides for
the formation of a system of theoretical and practical
knowledge of students in the process of model build-
ings design and structures using modern digital tech-
nologies of graphic 3D reconstruction.
To substantiate the effectiveness of the proposed
The Method of Teaching Graphic 3D Reconstruction of Architectural Objects for Future IT Specialists
129
Table 2: Dynamics of the level of knowledge of students.
Knowledge level
high sufficient medium low
Group
Experiment stage
Total number of students
Grade Point Average, µ
number of students
%
number of students
%
number of students
%
number of students
%
CG
I
14
78.7 4 28.6 5 35.7 4 28.6 1 7.1
II 80.1 5 35.7 6 42.9 3 21.4 1 7.1
EG
I
13
75.3 3 23.1 5 38.5 3 23.1 2 15.3
II 82.2 5 38.5 6 46.2 2 15.3 0 0
technique, an experimental study was carried out, dur-
ing which the developed methodological support was
tested. An analysis of the results of the experimental
study showed that the implementation of the proposed
methodology contributes to the high-quality training
of future IT specialists. Carrying out such research
helped to create conditions for introducing positive
achievements into the educational process.
Prospects for further research are defined in two
directions:
1) methodical: development of the training course
“Graphic reconstruction of architectural objects”
and its introduction into the educational process
of the specialty “Professional education (Digital
technologies)”;
2) technological: reconstruction of the Cathedral in-
terior that would enable creation of an object of
the virtual historical museum of the architectural
monument. Yet, this problem requires auxiliary
data on the Parochial Cathedral of St. Mary of
the Perpetual Assistance and remains unsolved to
date.
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