physical health training, and its opportunities and
challenges in study and development, this study con-
ducted a systematic literature review using the Scopus
database. From the 1585 search results, we included
14 papers for a deeper analysis. Based on the included
papers, we summarised and analysed their publication
information, design and implementation, game infor-
mation, teamwork and social games, evaluation, and
advantages and disadvantages. Through the above re-
sults, we found that the interests and acceptance of the
elderly in XR games and the positive health effects of
continuous use are opportunities and space for devel-
oping such software further. Moreover, the reduction
of discomfort and safety risks in use, the improve-
ment of hardware technology, and the improvement
of content are the main challenges that research and
development need to face in the future. This paper is
helpful for researchers and developers working in the
area, which give full play to advantages and reduce
negative impacts of the XR technique and game tech-
nology, in their studies and projects of elderly phys-
ical health. Future work could extend the search to
more databases and narrow down the application con-
tent and technical scope to find more detailed refer-
ences.
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