and understandability are focused. Aspects for further
improvements might include customizable icons for
start and goal points for better understanding. More-
over based on the current location, routes with a start
point nearby could be filtered beforehand, minimizing
the amount of available routes in the route selection
view significantly. Another important aspect is to fos-
ter the motivation of participants. Here the integration
of gamification elements in the training process will
be considered to be an important area of future work.
ACKNOWLEDGEMENTS
This work was supported by the Federal Ministry of
Education and Research (BMBF) as part of SmarteIn-
klusion (01PE18011C).
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