This  research investigation has  shown  that  even  
a  typical  mid-range  smartphone  is  able  to  provide 
stable  VR  image  rendering.  It  is  also  possible  to 
relieve the mobile device from the rendering process, 
as the whole handling of  complex image sequences 
may be realized with the aid of VRidge. Thanks to 
this  we  were  able  to  show  any  virtual  reality 
composition  on  the  smartphone.  Streaming  delays 
were practically imperceptible. 
Recently,  cloud  gaming  technologies  are  also 
being developed, where computers bear the burden of 
rendering the image. In this case, the mobile device 
becomes only the stream recipient. In such a scenario, 
delay  plays  an  even  more  important  role  (Soliman,  
et al., 2013; Huang et al., 2014; Laghari et al., 2019). 
As  shown,  VR  technology  is  very  capable  of 
enhancing the user experience, even with a portable 
mobile device. With the aid of  appropriate  goggles, 
even a mid-range device becomes a good replacement 
for  expensive  dedicated  accessories.  Undeniably,  
a broader range of consumer application could speed 
up  the  whole  process  and  make  VR  even  more 
popular among people. 
Future studies may and should include a broader 
range  of  consumer  devices,  googles, as  well  as  test 
scenarios, including rich 3D graphics and multimedia 
content.  Additional  source  of  inspiration  may  be 
found  in  (Kopczyński,  2021;  Langer  et  al.,  2021; 
Sermet and Demir, 2022; Cheng, 2022). 
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