Agile in Higher Education: How Can Value-based Learning
Be Implemented in Higher Education?
Eva-Maria Schön
1a
, Ilona Buchem
2b
and Stefano Sostak
3c
1
Faculty Business Studies, University of Applied Sciences Emden/Leer, Constantiaplatz 4, Emden, Germany
2
Faculty I Economics and Social Sciences, Berlin University of Applied Sciences, Berlin, Germany
3
Gorillas B.V. & Co KG, Berlin, Germany
Keywords: Agile, Value-based Learning, Student-Centered Learning, Teaching.
Abstract: The corona pandemic has shown how important it is to be able to react quickly to changing conditions. In
many organizations, agile process models and agile practices are used for this purpose. This paper examines
how agility can be implemented in higher education. Using two case studies, we analyze how agile practices
and agile values are implemented for knowledge and skills development. Our results present a student-
centered approach where lecturers supported self-organized learning. In the student-centered approach, prior
knowledge and experience of learners are taken into account, and the learning process is adjusted through
continuous feedback. With the introduction of agility, a value shift towards value-based learning is taking
place. Value-based learning supports competency-based teaching since the focus is less on imparting technical
knowledge and more on imparting competencies.
1 INTRODUCTION
The corona pandemic has brought nearly the entire
world into the home office and also turned teaching
in schools and universities upside-down. While some
of the lessons in schools are still held face-to-face
with changing groups, colleges and universities have
largely switched to digital teaching and exam
formats. This changeover has taken place in a short
period of time and poses challenges for both teachers
and students. The survey of students and teachers on
the first corona semesters by the CHE Center for
Higher Education Development showed that students
praised the variety of different digital formats, but at
the same time wished for better didactic
implementation and a motivating approach by
teachers (Berghoff et al., 2021). The results of the
study also show that both students and lecturers
would like to see blended learning and digitally
enriched face-to-face teaching in the future. In
addition to quantitative studies on teaching during the
corona pandemic, qualitative studies such as the HFD
working paper (Bosse, 2021) broaden the perspective
a
https://orcid.org/0000-0002-0410-9308
b
https://orcid.org/0000-0002-9189-7217
c
https://orcid.org/0000-0002-3671-7551
on this topic. Bosse (Bosse, 2021) used interviews to
assess different departments, including social
sciences and economics, about their experiences with
the transition to online teaching during the pandemic
and their expectations for the future. The results show
a desire for curriculum development with the teaching
of competencies relevant to the digitized world as
well as consistent use of digital tools and the
development of new room concepts.
The shift to digital teaching has driven digital
transformation in higher education institutions as new
teaching and learning formats are tested and
collaborative technologies such as MS Teams, Zoom,
Miro, or Mentimeter are more widely used.
Experiences from past digital semesters provide a
good opportunity for lecturers to redesign their
teaching strategies in the digital age. As digitization
continues, traditional value systems are also being
challenged and are constantly changing. In the
economy, this is reflected in the increasing spread of
agile process models in all industries (Digital.ai,
2021). Organizations use agile process models to
solve complex problems and to be able to react
Schön, E., Buchem, I. and Sostak, S.
Agile in Higher Education: How Can Value-based Learning Be Implemented in Higher Education?.
DOI: 10.5220/0011537100003318
In Proceedings of the 18th International Conference on Web Information Systems and Technologies (WEBIST 2022), pages 45-53
ISBN: 978-989-758-613-2; ISSN: 2184-3252
Copyright
c
2022 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
45
quickly to changes in the environment. Agile process
models originated in software development and are
increasingly being used in areas outside of IT. For this
purpose, agile process models such as Scrum
(Schwaber et al., 2020) or Kanban (Anderson, 2010)
are adapted to other areas (Pfeiffer et al., 2016),
(Schön, 2018). A well-known example is represented
by eduScrum® (Stolze et al., 2020). With
eduScrum®, the Scrum framework was adapted for
the education sector and a co-creative process was
developed in which students feel responsible for their
own work and learning process.
This paper examines the research question: How
can agility be implemented in higher education? The
context of higher education has also been changing at
an accelerating pace in recent years, requiring
lecturers to explore new ways to support students in
acquiring knowledge and skills. To answer the
research question, we examine concepts for
integrating agile practices and agile values in higher
education using two case studies at German
universities of applied sciences in Berlin and
Hamburg.
This paper is structured as follows: section 2
provides a brief overview of theoretical concepts of
agile models and didactics. Section 3 describes the
research method for the two case studies conducted.
Section 4 presents our results and shows how agile
practices and agile values were implemented in
higher education in the two case studies. Then,
section 5 discusses similarities and differences.
Section 6 concludes this work with a summary and
future work.
2 BACKGROUND
In the following, we provide a brief overview of
theoretical concepts of agile process models and agile
practices as well as didactic concepts.
2.1 Agile Process Models and Agile
Practices
Agile is the ability to create and respond to change.
It is a way of dealing with, and ultimately succeeding
in, an uncertain and turbulent environment.” (Agile
Alliance, 2020)
Agile process models have become a highly
discussed and popular topic in recent years. Many
organizations today are already using agile process
models and agile practices. Agile practices are
concrete procedures for implementing agile values
and principles. Agile values refer to a value set that is
used as a basis for the application of agile process
models. Originally, the agile values were captured in
the Agile Manifesto with four values (cf. individuals
and interactions, working software, customer
collaboration, responding to change) (Beck et al.,
2001). Agile process models such as Scrum
(Schwaber et al., 2020) or Kanban (Anderson, 2010)
have their origins in software development. In IT,
these models have been used for decades to solve
complex problems. The use of agile process models
is intended to increase transparency and accelerate
change, as well as minimize risks and errors in the
development process. To this end, it is attempted to
reduce the design phase to a minimum and to achieve
executable software as early as possible in the
development process. In comparison to plan-oriented
approaches, such as the waterfall model, the iterative
development and testing of incremental solutions and
the collection of feedback are in the foreground in
agile process models. This approach requires a
change of mindset, because solutions are not planned
in detail in advance, but are developed and optimized
on an ongoing basis and the basis of feedback from
relevant stakeholders.
Agile process models are also being used more
and more frequently in other areas outside IT, as
presented in the annual State of Agile study
(Digital.ai, 2021). The study shows that
organizational culture in particular has an influence
on the successful use of agility. Furthermore, it
becomes clear that resistance to change and a lack of
understanding of the agile mindset are often
problematic for the introduction of agility within an
organization. The agile mindset encompasses
fundamental assumptions such as believing in the
competence and responsibility of individuals,
encouraging collaboration, continuous learning and
improvement, encouraging creativity, promoting
innovation, and taking moderate risks (cf. Tolfo et al.,
2011). The agile mindset and the adaptation of agile
values, principles and practices are also interesting
for higher education didactics, as autonomous,
project-based and iterative learning in short cycles
with continuous feedback can support the
development of competencies in higher education.
2.2 Didactic Concepts
Didactic concepts for agility in higher education are
still a relatively, young field of practice and research.
On the one hand, there are concepts for agile didactics
in the sense of agile interactions of teachers and
learners in the classroom, and on the other hand,
didactic concepts for integrating agile practices from
WEBIST 2022 - 18th International Conference on Web Information Systems and Technologies
46
the field of software development into other subject
areas of higher education. As an example of concepts
for agility in higher education, the book Agile
University Didactics is often cited (Arn, 2020), in
which agile didactics, in contrast to planned didactics,
is defined as a mixture of planned and unplanned
teaching, a didactics that emerges from
communication and interaction, especially when
learners and teachers not only meet at eye level but
encounter each other openly (Arn, 2020). In this
approach, lecturers play the dual role of teachers and
coaches at the same time. They teach according to the
principle of structured improvisation and react to the
feedback of the learners in analogy to the interaction
with customers in agile software development (Arn,
2020).
Agile principles are used in different contexts and
disciplines, e.g. in economics with the aim to improve
lifelong learning and employability of students
(Cubric, 2013), in doctoral studies to support
collaborative learning between doctoral students
(Stewart et al., 2009, Schön, 2018), and at the
university with the aim to improve studying and
teaching (Mayrberger et al., 2017). Other didactic
concepts in higher education rely on methods of agile
software development and propose concepts and
principles for the redevelopment of universities. For
example, Baecker, (2017) emphasizes the conversion
from primarily vertical to primarily horizontal
organizational structures and acting in networks at
universities in the sense of scientific communities as
well as a stronger interlocking with professional
practice. This approach can be transferred both to the
management structures at universities and to the
design of teaching, in which not only one teacher is
involved, but different teachers interact, as the case
study at Berlin University of Applied Sciences shows.
Based on agile approaches and process models
such as Scrum, didactic methods such as eduScrum®
are also being developed and used. Here, eduScrum®
is described as a framework for coaching learners in
which the responsibility for the learning process is
transferred to the learners (Stolze et al., 2020).
eduScrum® is based, similar to Scrum, on the
collaboration of teams with the associated
descriptions of roles, ceremonies, artifacts, and rules.
Another example is the Agile Manifesto for Teaching
and Learning by Krehbiel et al., (2017), which defines
the agile principles, concepts and practices for higher
education in analogy to the Agile Manifesto from
software development. The objective is to increase
student engagement, encourage students to take
responsibility for learning, improve the level and
quality of collaboration, and produce high-quality
results in teaching. With a similar objective, the
concept of agile learning with Just in Time Teaching
(JiTT) is also proposed, which builds on the
principles of constructivism and self-determination
theory and emphasizes adaptive teaching with
coupled teaching-learning cycles and continuous
feedback loops (Meissner et al., 2014).
3 RESEARCH METHOD
This paper investigates the research question: How
can agility be implemented in higher education? To
this end, we conducted two case studies at two
universities of applied sciences in Germany during
the corona pandemic. Therefore, we examine
concepts for integrating agile process models and
agile practices in digital studies using two case
studies from universities in Berlin and Hamburg.
Complex phenomena with their respective contexts
are investigated in case studies (Baxter et al., 2008,
Yin, 2003). A case study allows us to collect data in
practice to better understand the context of higher
education.
3.1 Context of Case Study 1 - Berlin
University of Applied Sciences
Berlin University of Applied Sciences is a public,
technical University of Applied Sciences with around
13,000 students and over 70 accredited bachelor's and
master's degree programs in the fields of applied
engineering, natural sciences and economics. Key
qualifications such as the ability to work in a team and
social skills play a central role in the studies. The use
of digital technologies in teaching is part of the
university's digitization strategy.
The case study examined involves the mandatory
module Agile Project Management (6 CP with 4
SWS) in the degree program Business Administration
Digital Economy (B. Sc.), in the departments of
Economics and Social Sciences. The students are
rather interested in technology, but generally have
little to no prior knowledge of agile principles and
methods.
3.2 Context of Case Study 2 - HAW
Hamburg
HAW Hamburg is a public University of Applied
Sciences in northern Germany with over 70
accredited bachelor's and master's degree programs.
In the winter semester of 2020/2021, there were a
Agile in Higher Education: How Can Value-based Learning Be Implemented in Higher Education?
47
total of 17,125 enrolled students. HAW Hamburg
pursues the goal of developing sustainable solutions
for the social challenges of the present and the future.
The case study is the optional course Agile Project
Management (6 CP with 4 SWS), which is offered at
the Faculty of Technology and Information
Technology primarily for Bachelor students in the 5th
or 6th semester of the degree program Business
Informatics (B.Sc.). Students of other study programs
can also participate in the module, as far as the
capacities allow. Thus, the target group of the module
is rather technically affine and already has some prior
knowledge regarding agile process models.
3.3 Data Collection and Analysis
These two case studies were conducted during the
summer semester 21. Due to the corona pandemic,
digital teaching was conducted this semester and the
teaching and learning concepts were tailored
accordingly to the digital format. For the data
collection, an analysis of the course material of the
case studies was carried out. The course material was
analyzed with regard to didactic goals, teaching
concepts and methods as well as learning controls. In
addition, the extent to which agile practices and agile
values were applied in the course was examined. The
results of this analysis are presented in the form of a
narrative comparison in the following chapter. For
better comparability of the two case studies, a table is
created that presents an overview of implemented
agile practices and agile values.
4 RESULTS
In the following, the two case studies are described
and an analysis is made with regard to agile practices
and agile values.
4.1 Case Study 1 - Berlin University of
Applied Sciences
The Agile Project Management module at Berlin
University of Applied Sciences is a mandatory module
in the 3rd semester of the Business Administration
Digital Economy degree program and is offered
entirely in English in order to strengthen the
internationality in the degree program and prepare
students for working in international projects. In the
following, a description of the didactic goals, the
teaching concept and methods, as well as the learning
assessments and digital awards are given. In addition,
it will be explained how agile practices and agile
values have been implemented.
4.1.1 Didactic Goals
The learning objectives of the module were
developed as learning outcomes in the sense of
competence orientation in orientation to the revised
learning objectives taxonomy of (Anderson et al.,
2001) and formulated in the module handbook as
follows: (1) students know theoretical and
methodological basics of agile project management,
they can classify agile project management as a
methodological approach and compare it with other
approaches; (2) students have a general overview of
the central frameworks, methods, instruments and
application areas of agile project management in
business management practice; (3) students can apply
methods, instruments and decision-making tools of
agile project management in practice, taking into
account agile values and principles; (4) students are
able to plan and implement projects according to the
agile approach, evaluate and present the results.
4.1.2 Teaching Concepts and Didactic
Methods
The module Agile Project Management is based on
teamwork in small groups and its content is
interlinked with the module project seminar
marketing. Students work on projects from the project
seminar marketing and apply methods of agile project
management in the course.
The module consists of a seminar class (SC) and
a tutorial (T) with integrated project work. The
module is instructed by two lecturers, a professor
from the Berlin University of Applied Sciences (SC)
and a lecturer from the business world (T). The grade
for the module is composed of three sub-grades. The
A-grade is assigned to the SC and accounts for 40%
of the final grade. The A-grade is determined based
on the results of the eight online quizzes in terms of
continuous learning assessments. The B-grade is
assigned to the tutorial and also accounts for 40% of
the final grade. The B-grade is determined based on
team coaching sessions (8 sessions per team). In
addition, students can earn 5 bonus points in team
coaching. The C-grade is considered a common sub-
grade in the SC and the T and accounts for 20% of the
overall grade. The C-grade is based on the evaluation
of the final video reflection (one video per team).
Seminar class (SC): In the SC, the content on agile
project management is taught and basic agile
principles are learned, including project management
in transition; characteristics and types of projects in
WEBIST 2022 - 18th International Conference on Web Information Systems and Technologies
48
the digital economy; project leadership in the digital
age; agile values, mindset and principles; agile
frameworks such as Scrum, Kanban and DSDM. The
instructional design from SC is based on the ARCS
model, a motivational instructional design approach
from (Keller et al., 1987) with four basic principles:
attention, relevance, confidence, and satisfaction.
Various didactic methods are used in teaching,
including flipped classroom (i.e., preparation for SC
with learning videos, application in SC, follow-up
with learning scripts, weekly quizzes), game-based
learning (e.g., games for applying agile frameworks),
and collaborative learning in project teams. Various
digital learning materials are used to best support
students with different learning styles and
preferences, including interactive presentation slides
in Google Drive, scripts in PDF format in the Moodle
LMS, and learning videos on LinkedIn Learning.
Tutorial (T): In addition to the SC, there is a
weekly T for the students. The aim of the 90-minute
T is to deepen the knowledge gained in the SC and
supplement it with practical experience. Agile
working is to be made experienceable. This is done
by presenting and applying methods from the work
with agile project teams in software companies, as
well as creating a framework for agile collaboration
of the students on the projects in the marketing
seminar. The T is divided into five parts: warm-up,
knowledge reinforcement, team time, Lean Coffee,
and query of Return Of Time Invested (ROTI). The
warm-up takes place at the beginning of each T and
serves to activate the students. It includes an activity
to promote group interaction at the beginning of each
T (Przybylek et al., 2017). This common warm-up
creates a positive working atmosphere in the group. It
also increases the receptivity of the participants
(Mesquida et al., 2017). Typically, the warm-up lasts
five to 15 minutes and includes a previously
unfamiliar activity. This activity aims at a cognitive
stimulation of the students. The knowledge deepening
sub-section is about deepening the content learned in
the SC, which is complemented by practical case
studies. During team time, students work in their
teams on their specific projects for the marketing
project seminar. This gives students the opportunity
to apply what they have learned directly to their
project work. Lean Coffee is an agile practice that
facilitates discussions with minimal planning. It uses
innovative voting techniques such as dot voting to
support collaboration and the decision-making
process (Dalton, 2019). In Lean Coffee, students have
the opportunity to raise issues relevant to them and
discuss them with the lecturer and other students in
the course. At the end of each T, a survey of ROTI
was conducted. This asked students to indicate their
personal return on time invested in the T on a scale of
one to five. A rating of five indicates a very high
return on time invested. Students were also asked to
indicate what they lacked for a better rating if they
scored below five. This allows instructors to
iteratively adjust and improve the structure of the T.
Other methods include clarification of individual
expectations and two team retrospectives.
4.1.3 Learning Assessments and Digital
Awards
In the SC, there are weekly quizzes in Moodle as
continuous learning assessments to test the
knowledge on the central topics in Agile Project
Management week by week. The quizzes are created
in the LMS Moodle. Different question formats are
used, including multiple-choice, assignment, drag &
drop. In the exercise, starting from the answer to the
ROTI survey, the students' participation in the
exercise will be checked. Students will receive 5
points for each participation. In addition, students can
earn 5 bonus points by facilitating a team
retrospective. The end-of-semester video reflection
will be graded on a criterion-referenced basis. Each
team will create a 10-minute video in which each
team member reflects on the agile work in the team,
including the use of agile methods and tools,
according to the following criteria: (1) agile team (2)
agile principles (3) agile methods and tools (4)
takeaways.
In the Agile Project Management module, two
additional digital awards based on Open Badges in
the Moodle LMS are given to students who have met
certain requirements. Students who have achieved the
maximum score in the A-grade (knowledge-based
learning assessment) will receive an agile expert
digital badge. Students who have achieved the
maximum score in the B-grade (team coaching) will
receive an agile team digital badge. In addition,
students will be guided on how to use the digital
badges for profiling on social media, e.g. on
LinkedIn.
4.2 Case Study 2 - HAW Hamburg
In the following, a description of the didactic goals,
the teaching concept and methods, and the learning
assessments are provided. In addition, it is explained
how agile practices and agile values were
implemented.
Agile in Higher Education: How Can Value-based Learning Be Implemented in Higher Education?
49
4.2.1 Didactic Goals
The learning objectives of the course have been
formulated as learning outcomes within the
framework of competency-based teaching. For the
presentation, a user story (Cohn, 2004) has been
created and presented by means of a sketchnote (see
Figure 1). For the formulation of the acceptance
criteria, the taxonomy levels according to (Bloom et
al., 1956) have been used. The goal is for students to
be able to apply as many agile practices and agile
values as possible during the course.
Figure 1: Learning objectives in the user story format.
4.2.2 Teaching Concepts and Didactic
Methods
The optional module Agile Project Management is
divided into 2 SWS seminar classes (SC) and 2 SWS
tutorials (T). The module is taught by a professor
from HAW Hamburg. The professor brings both the
expertise and the application knowledge from
corporate practice. In addition, there are guest
lectures by well-known personalities of the agile
community from industry and science within the
framework of the SC.
Seminar class (SC): In the SC, the theoretical
basics of agile project management are provided. The
following topics are covered: agile mindset, state of
agile in practice, product discovery and product
execution, agile estimation and planning, agile
process models, scaling agile, and agile leadership.
Theoretical concepts are introduced and content is
supplemented with videos and interactive discussions
to implement activating teaching. In summer
semester 21, there were two guest contributions from
people in industry and academia who reported on
agility in practice and current research on the agile
way of working during the corona pandemic.
Tutorial (T): The tutorial consists of three
exercise units which are assessed with a pre-requisite
for the exam. The tutorial has been implemented by
means of a sprint logic. The duration of a sprint is
three weeks. During the SC, the new tasks are
presented (planning). The students then work on the
tasks in self-organized teams (doing). A shared
exercise date is then used for the teams to present the
results to each other and receive feedback (review).
At the end of the exercise, a retrospective takes place
in which the participants reflect together on what
went well, what can be optimized and what was
learned. The lecturer takes on the role of the product
owner in the T and presents the tasks to be worked on
and accepts the solutions at the end. During the first
T, the students conduct a product discovery and apply
the agile practices personas, story maps, and user
stories. During the second T, students perform agile
estimation and release planning. Here, the agile
practices magic estimation, release planning using a
story map and minimum viable product (MVP) are
applied. In the third T, a release retrospective is
conducted with the entire course in order to reflect on
learning outcomes and thus consolidate the content in
the long-term memory.
4.2.3 Learning Assessments
Different methods are used to assess the learning
progress. On the one hand, interactive quizzes are
regularly included in the SC; these can be group
discussions as well as smaller surveys or quizzes. On
the other hand, the students apply the contents of the
SC in the T. Another aspect is the exam of the
semester. The form of exam used is a presentation.
The students independently choose a topic from the
SC and create a scientific poster. The scientific poster
is presented in an audio presentation.
The course Agile Project Management was
conducted completely digitally due to the pandemic
regulations valid in the summer semester of 2020.
The following tools were used to conduct the digital
teaching: Miro, Trello, Retromat, MS Teams, Zoom,
Whiteboard, and Mentimeter.
5 DISCUSSION
In this section, we discuss the implications of our
findings and answer our research question of how
agility can be implemented in higher education.
5.1 How Can Agility Be Implemented
in Higher Education?
The analysis of the case studies (cf. section 4) has
shown how agile practices can be used in higher
education. We have conducted a comparison of the
WEBIST 2022 - 18th International Conference on Web Information Systems and Technologies
50
agile practices and agile values used in the two case
studies. Table 1 shows an overview of the
implemented agile practices and agile values in case
study 1 (Berlin University of Applied Sciences) and
Table 2 shows the results for case study 2 (HAW
Hamburg).
Table 1: Overview of agile values and agile practices in
case study 1.
Didactic
element
Agile values Agile practices
Seminar class (SC)
individuals and
interactions over
processes and tools,
customer
collaboration over
contract negotiation,
responding to change
over following a plan
scrum team, scrum
events, product
backlog, team board,
timebox, user story,
estimation, querying
expectations,
gathering feedback,
iteratively responding
to student needs and
feedbac
k
Tutorial (T)
individuals and
interactions over
processes and tools,
customer
collaboration over
contract negotiation,
responding to change
over following a
plan, working
software over
comprehensive
documentation
team building, team
phases, scrum events,
Lean Coffee,
retrospective, asking
for expectations,
collecting feedback,
iteratively responding
to student needs and
feedback, timebox,
project slicing, story
mapping, team time
to work on the
marketin
g
p
ro
j
ect
Exam
individuals and
interactions over
processes and tools
collaborative
reflection
With the introduction of agility into higher
education, the role of lecturers, students and the
interaction between these group changes. Lecturers
are seen as coaches who provide students with a
roadmap (e.g., didactic goals and course material) for
acquiring knowledge and skills. They accompanied
the students' learning process and are available as
advisors.
In addition, they motivated the students and
supported them in self-organized learning. In agile
process models, this role is also known as team coach
(Hawkins, 2021). The role of the learner also changes,
as a change in values takes place with the introduction
of agility and teaching evolves into a student-centered
approach, in which the students with their prior
knowledge
and attitudes regarding learning are the
Table 2: Overview of agile values and agile practices in
case study 2.
Didactic
element
Agile values Agile practices
Seminar class
(SC)
individuals and
interactions over
processes and
tools, responding
to change over
following a plan
product backlog,
kanban board, timebox,
user story, informal
documentation,
sketchnotes,
storytelling
Tutorial (T)
individuals and
interactions over
processes and
tools, working
software over
comprehensive
documentation,
openness, respect,
courage
product owner,
timebox, sprint logic,
planning meeting,
review meeting,
retrospective, user
story, product
discovery, personas,
story maps, agile
estimation and
planning, magic
estimation, story points,
release plan-ning,
minimum viable
product, release
retros
p
ective
Exam
individuals and
interactions over
processes and
tools, autonomy,
mastery and
p
urpose
timebox
focus. In both case studies (see chapters 4.1 and 4.2),
regular feedback was obtained from the students in
order to adapt the subsequent learning units to the
needs of the learners during the semester. Care is
always taken to ensure that the changes in the
teaching concept meet the requirements of the Agile
Project Management module in terms of content and
do not blur it. The regular collection of feedback from
the students serves as quality control of the iteration
process. Furthermore, the lecturers try to promote the
intrinsic motivation of the students and use didactic
concepts, e.g. growth mindset (Claro et al., 2016), so
that agile values such as autonomy, mastery, and
purpose (Pink, 2009) come into focus. This shift in
values towards value-based learning supports
competency-based teaching, as the focus is less on
teaching subject knowledge and more on teaching
competencies.
In addition, the linking of the Agile Project
Management module with other modules in case
study 1 makes it possible to apply and deepen the
teaching content across modules. In this way, students
benefit in several ways from what they have learned.
They experience the value-creating character of agile
Agile in Higher Education: How Can Value-based Learning Be Implemented in Higher Education?
51
working through the theory, as well as through
personal successes, e.g. positive feedback from the
customer in the marketing project seminar and/or
through a better grade.
5.2 Critical Review and Limitations
When using the taxonomies of cognitive learning
objectives, the affective level, (e.g. attitudes and
motivation), is currently missing in the learning
objective description. However, this level of learning
objectives is important if we want to develop attitudes
in orientation to values more strongly and integrate
them into the curricula. In future courses, we,
therefore, want to expand the learning objectives
descriptions by using other taxonomies that deal
specifically with attitudes and motivation. Thus, the
student-centered approach can be further improved.
The results are currently based on an analysis of
the authors' course material, as well as an evaluation
of learning assessments carried out. The agile
practices and agile values used (see Table 1 and Table
2) might have been perceived differently by the
students. We have increased the objectivity of the
analysis by having a discussion of the results in the
authors' group.
This research has so far been limited to the context
of higher education, as we have conducted the case
studies in higher education institutions. Value-based
learning is also suitable for other teaching and
learning contexts, such as adult education and also
other types of schools. However, this needs to be
evaluated in future studies. In addition, the authors
have already gained experience in how agile practices
and agile values can be incorporated into teaching in
other modules like programming, and information
systems. This is not part of the scope of this work as
the comparable data have not yet been evaluated.
6 CONCLUSIONS
This paper provides insights into how agility can be
implemented in higher education. For this purpose,
two case studies in Germany at Berlin University of
Applied Sciences and HAW Hamburg were
investigated. In both case studies, the Agile Project
Management module was analyzed in relation to the
respective context. We highlighted new ways to
support knowledge and skills acquisition that enable
rapid response to changing contexts through the use
of agile practices and agile values. Our results present
a student-centered approach to competency
development.
The implementation of agile working methods in
higher education leads to a change in values and thus
also to changes in the roles of lecturers and students.
In the future, lecturers will be seen as coaches who
accompany the learning process of students and
support them in their self-organized learning. In
comparison, teaching will evolve towards a student-
centered approach, where students with their prior
knowledge and attitudes towards learning will be the
focus. To this end, the learning process is adapted
with the help of continuous feedback. Thus, the role
of the learner also changes.
In future research, we want to collect further
empirical data on these two case studies in order to
gain more in-depth knowledge regarding the change
in values. In addition, we want to expand our learning
objectives for the modules so that the affective level,
including attitudes and motivation, is more strongly
considered in the description of the learning
objectives.
REFERENCES
Agile Alliance, X. (2020). What is Agile? What Is Agile?
Retrieved from https://www.agilealliance.org/agile101/
Anderson, D. J. (2010). Kanban - Successful Evolutionary
Change for your Technology Business. Sequim,
Washington: Blue Hole Press.
Anderson, L. W., & Krathwohl, D. R. (2001). A Taxonomy
for Learning, Teaching and Assessing: A Revision of
Bloom’s Taxonomy of Educational Objectives:
Complete Edition. New York: Longman.
Arn, C. (2020). Agile Hochschuldidaktik (3. Auflage).
Juventa Verlag GmbH.
Baecker, D. (2017). Agilität in der Hochschule. Die
Hochschule. Journal Für Wissenschaft Und Bildung.
Baxter, P., & Jack, S. (2008). Qualitative case study
methodology: Study design and implementation for
novice researchers. In The Qualitative Report (Vol. 13,
Issue 4).
Beck, K., Beedle, M., van Bennekum, A., Cockburn, A.,
Cunningham, W., Fowler, M., Grenning, J., Highsmith,
J., Hunt, A., Jeffries, R., Kern, J., Marick, B., Martin,
R., Mellor, S., Schwaber, K., Sutherland, J., & Thomas,
D. (2001). Manifesto for Agile Software Development.
Retrieved from http://www.agilemanifesto.org/
Berghoff, S., Horstmann, N., Hüsch, M., & Müller, K.
(2021). Studium und Lehre in Zeiten der Corona-
Pandemie. Die Sicht von Studierenden und Lehrenden
(Issue CHE Impulse Nr. 3).
Bloom, B. S., Engelhart, M. D., Furst, E. J., Hill, W. H., &
Krathwohl, D. R. (1956). Taxonomy of educational
objectives: The classification of educational goals.
Handbook I: Cognitive domain. New York: David
McKay Company.
WEBIST 2022 - 18th International Conference on Web Information Systems and Technologies
52
Bosse, E. (2021). Fachbereiche und Fakultäten in der
Corona-Pandemie. Erfahrungen und Erwartungen an
die Zukunft (Issue 57). Berlin.
Claro, S., Paunesku, D., & Dweck, C. S. (2016). Growth
mindset tempers the effects of poverty on academic
achievement. Proceedings of the National Academy of
Sciences of the United States of America, 113(31),
8664–8668.
Cohn, M. (2004). User Stories Applied: For Agile Software
Development.
Cubric, M. (2013). An agile method for teaching agile in
business schools. The International Journal of
Management Education, 11(3), 119–131.
Dalton, J. (2019). Lean Coffee. In Great Big Agile (pp.
191–192). Berkeley, CA: Apress.
Digital.ai. (2021). 15th State of Agile. Retrieved from
https://digital.ai/resource-center/analyst-reports/state-
of-agile-report
Hawkins, P. (2021). Leadership team coaching:
Developing collective transformational leadership.
Kogan Page Publishers.
Keller, J. M., & Kopp, T. W. (1987). An application of the
ARCS Model of Motivational Design. In C. M.
Reigeluth (Ed.), Instructional theories in action.
Lessons illustrating selected theories and models (pp.
289–320). Hillsdale: Lawrence Erlbaum Associates,
Inc.
Krehbiel, T., Salzarulo, P., Cosmah, M., Forren, J., Gannod,
G., Havelka, D., Hulshult, A., & Merhout, J. (2017).
Agile Manifesto for Teaching and Learning. The
Journal of Effective Teaching, 17(2), 90–111.
Mayrberger, K., & Slobodeaniuk, M. (2017). Adaption
agiler Prinzipien für den Hochschulkontext am Beispiel
des Universitätskollegs der Universität Hamburg.
Gruppe. Interaktion. Organisation. Zeitschrift Fur
Angewandte Organisationspsychologie, 48(3), 211–
216.
Meissner, B., & Stenger, H.-J. (2014). Agiles Lernen mit
Just-in-Time-Teaching . Adaptive Lehre vor dem
Hintergrund von Konstruktivismus und intrinsischer
Motivation. O. Zawacki-Richter, D. Kergel, N.
Kleinefeld, P. Muckel, J. Stöter, & K. Brinkmann
(Eds.), Teaching Trends 2014. Offen für neue Wege:
Digitale Medien in der Hochschule (pp. 121–136).
Münste: Waxmann.
Mesquida, A.-L., Karać, J., Jovanović, M., & Mas, A.
(2017). A Game Toolbox for Process Improvement in
Agile Teams. In J. Stolfa, S. Stolfa, R. O’Connor, & R.
Messnarz (Eds.), Systems, Software and Services
Process Improvement. EuroSPI 2017. Communications
in Computer and Information Science (pp. 302–309).
Pfeiffer, T., Hellmers, J., Schön, E.-M., & Thomaschewski,
J. (2016). Empowering User Interfaces for Industrie
4.0. Proceedings of the IEEE, 104(5), 986–996.
Pink, D. H. (2009). Drive: The Surprising Truth About
What Motivates Us. New York, NY: Riverhead Books.
Przybylek, A., & Kotecka, D. (2017). Making agile
retrospectives more awesome.
Proceedings of the 2017
Federated Conference on Computer Science and
Information Systems, FedCSIS 2017, 11, 1211–1216.
Schön, E.-M. (2018). How Do Agile Practices Support
Organizing a Ph.D.? IT Professional, 20(6), 82–86.
Schwaber, K., & Sutherland, J. (2020). The Scrum Guide
(Issue v7).
Stewart, J. C., DeCusatis, C. S., Kidder, K., Massi, J. R., &
Anne, K. M. (2009). Evaluating agile principles in
active and cooperative learning. Student-Faculty
Research Day, CSIS, Pace University, May, B3.1
B3.8.
Stolze, A., & Fritsch, K. (2020). The eduScrum® Guide.
Tolfo, C., Wazlawick, R. S., Ferreira, M. G. G., &
Forcellini, F. A. (2011). Agile methods and
organizational culture: reflections about cultural levels.
Journal of Software Maintenance and Evolution:
Research and Practice, 23(6), 423–441.
Yin, R. K. (2003). Case study research: design and
methods. In Applied Social Research Methods Series
(Vol. 5). SAGE Publications.
Agile in Higher Education: How Can Value-based Learning Be Implemented in Higher Education?
53