The Effect of Perceived Ease of Use and Perceived Usefulness on
Behavior Intention Digital Payment OVO in Pematangsiantar City
Reza Ananda Setiawan and Onan Marakali Siregar
*
Faculty of Social and Political sciences,Universitas Sumatera Utara, Medan City, Sumatera Utara 20222, Indonesia
*
Corresponding author. Tel +62-812-6005-024
Keywords: Perceived Ease of Use, Perceived Usefulness, Behavior Intention
Abstract: The development of technological systems now makes cashless payments. In Indonesia, the government is
launching a cashless program for public with some programs being implemented. Digital payment technology
has penetrated all levels of society. OVO is one of digital payment app. The dominance of the use of OVO
compared to other digital payments creates various perceptions of the benefits and easy access offered by the
application. This study aims to analyze how the effect of perceived ease of use and perceived usefulness on
behavior intention. This research is quantitative research with an associative approach. The population in this
study were all OVO users in Pematangsiantar City with a sample of 100 people. The sampling technique used
is non-probability sampling by purposive sampling. The data collection technique was primary data with
questionnaire. The results of this study indicate that perceived ease of use has a significant effect on behavior
intention with a sig value of 0.015<0.05. Perceived Usefulness has no significant effect on behavior intention
with a sig value of 0.146>0.05. In simultaneous testing, all independent variables have a simultaneous effect
with a level of effect of 37,4%, while the remaining 62,6% is influenced by factors outside this research model.
1 INTRODUCTION
Technology is one of the things that cannot be
separated from the advancement of the age of human
life in the digital era like now. Along with its
development increasingly pace, making technology
as one of the needs that is very much needed in human
life. One aspect that is also indicated that technology
development is on the payment system.
The payment system can now be done in a non-
cash method carried out by electronic money or
familiarly known as e-money. The payment system
using e-money is known as electronic payment.
Transactions using e-payments are basically divided
into two ways, namely by using a physical card based
on electronic chips, and server-based e-payments,
known as electronic wallets.
Basically electronic money was created to help
the consumer's ease in carrying out transaction
activities, efficient time in the sale and purchase
process, and giving a sense of security when wanting
to do payment activities without having to carry cash
with a nominal enough. The level of convenience and
benefits of a system offered in electronic money can
affect the interest of users in using the system
(Pambudi, 2020).
Digital Payment is a technology-based payment
system. Inside digital payments are stored, processed
and accepted in the form of digital information and
the transfer process is initialized through electronic
payment tools. Digital Payment is done using certain
software, payment cards and electronic money. One
of the massive digital payment applications in
Indonesia is OVO. OVO is a digital payment
application that was launched in 2017, where this
application works on a versatile payment service
system that applies the Less Cash Society (LCS)
system. This application also can easily be installed
because it is available on the Android and iOS
platforms. In the system, OVO provides convenience
of transacting services and payments for various
needs. OVO also provides an offer in the form of
OVO Points which is part of the Loyalty Rewards
which will be obtained by users every transaction
using OVO, where the OVO Points obtained will later
be reused as a payment tool.
Based on a survey conducted by Fintech Report
2021: The Convergence of (Digital) Financial
Services (Dailysocial.id, 2021) also noted that OVO
Setiawan, R. and Siregar, O.
The Effect of Perceived Ease of Use and Perceived Usefulness on Behavior Intention Digital Payment OVO in Pematangsiantar City.
DOI: 10.5220/0011558300003460
In Proceedings of the 4th International Conference on Social and Political Development (ICOSOP 2022) - Human Security and Agile Government, pages 129-133
ISBN: 978-989-758-618-7; ISSN: 2975-8300
Copyright
c
2023 by SCITEPRESS Science and Technology Publications, Lda. Under CC license (CC BY-NC-ND 4.0)
129
is the most widely used digital payment application in
Indonesia, both for online and offline transactions,
and is used by small business who knows digital
payments. The use of electronic money in Sumatera
Utara in 2019 had an increase, where the total
electronic money in circulation was 2.02 million, with
the largest market 62% located in Medan City, then
Deli Serdang 12%, Binjai 9%, Tebingtinggi 7% and
Pematangsiantar 10%. The majority of transactions
are using the OVO digital payment application
(Sumut News, 2019).
The dominance of OVO in Indonesia as a digital
payment application used by the public has led to
various perceptions of the benefits and conveniences
arising from using the application for its users. The
existence of OVO is believed to make it easier for
users to carry out transaction activities to meet their
daily needs. It can be seen that people no longer need
to carry large amounts of cash to carry out transaction
activities (Nasution, 2020). However, amid the
dominance of OVO in Indonesia, the use of e-money
in Pematangsiantar City itself only gets a percentage
of 10%, this is much less than the city of Medan and
Deli Serdang district. The convenience and benefits
offered by digital payment OVO itself currently play
a fairly important role, where this perception will
make people interested in using digital payment
applications as one of the systems used daily
(Pambudi, 2020).
2 LITERATURE REVIEW
A. Technology Acceptance Model
Technology Acceptance Model (TAM) or
technology acceptance model is a model developed
by Fred Davis in 1989. Technology Acceptance
Model is a model used to determine the acceptance of
a technology for individuals by using the assumption
of perceived convenience and perceived usefulness.
TAM shows that the perception of ease of use and
benefits is a belief and trust in the existence of new
technology which will later have an influence on user
attitudes towards technology use (Rahmawati, 2019).
B. Perceived Ease of Use
Perceived ease of use is a person's level of trust in
the use of an information technology system that can
actually be free from effort and can lighten and
facilitate work (Madan et al. 2016). According to
Davis (Muliadi and Edwin, 2021) perceived ease of
use has several indicators which are divided into:
Easy to learn, Controllable, Clear and understandable,
Flexible, Easy to become skill, Easy to use.
C. Perceived Usefulness
Perceived usefulness is the level of confidence
that individuals using a technology system can
improve their performance (Madan et al. 2016).
Indicators of perceived usefulness are divided into
several parts, including: Work more quickly, Increase
productivity, and Usefull (Muliadi and Edwin, 2021).
D. Behavior Intention
Behavioral intention refers to individuals making
subjective determination when he or she needs to take
a particular behavior. It reflects the willingness of the
individual conducting a particular behavior (Wang
and Li, 2016). Behavior intention has several
indicators, namely: Motivation to use, Repeat to use,
Recommend to other, and Positive remark (Muliadi
and Edwin, 2021).
3 RESEARCH METHOD
This Study use quantitative research with associative
approach. Primary data collection was carried out
using a questionnaire distributed using a google form.
Data analysis was carried out using SPSS 25
software. The population in this study were all
Pematangsiantar city residents who used OVO.
Sampling was carried out using Non-Probability
Sampling with purposive sampling technique with a
total sample of 100 people.
4 RESULT AND DISCUSSION
4.1 Multiple Linear Regression
Multiple linear regression analysis aims to calculate
the magnitude of the effect of two independent
variables on a dependent variable.
Table 1. Result of Multiple Linear Regression.
Model
Unstandardized
Coefficients
Standardized
Coefficients
B
Std.
Erro
r
Beta
1 (Constant) 11,671 3,887
Perceived
Ease of Use
,286 ,115 ,403
Perceived
Usefulness
,352 ,240 ,238
ICOSOP 2022 - International Conference on Social and Political Development 4
130
Based on the results in Table 1. the linear
equations in this study are as follows:
Y = 11.671 + 0.286X1 + 0.352X2.
The constant coefficient is 11,671 which means
that if the Independent variables, namely Perceived
Ease of Use (X1) and Perceived Usefulness (X2) are
0 (zero), then the Behavior Intention (Y) value is
11,671.
The regression coefficient of Perceived Ease of
Use (X1) is 0.286, meaning that for every increase in
the value of X1 by 1 unit, the Behavior Intention (Y)
variable will increase by 0.286.
The regression coefficient of Perceived
Usefulness (X2) is 0.352, meaning that for every
increase in the value of X2 by 1 unit, the Behavior
Intention (Y) variable will increase by 0.352.
4.2 Partial Test
T test was conducted to determine the effect of one
independent variable on one dependent variable. In
the partial significance test, the significance level
used is 0.05 or 5% (two tailed test) or a two-way test
with degrees of freedom df = nk = 97, so that the
Ttable value is 1.984.
Table 2. Result of T Test.
Model T Sig.
1
(Constant) 3,003 ,003
Perceived Ease of Use 2,479 0.015
Perceived Usefulness 1,466 ,146
Based on table 2. It is known that the perceived
ease of use (X1) variable on behavior Intention (Y)
obtained a tcount value of 2.479 > 1.984 with a
significance level of 0.015 < 0.05. This shows that
variable Perceived ease of use (X1) has a significant
effect on Behavior Intention (Y) variable.
In the perceived usefulness variable (X2) on
behavior Intention (Y), the tcount value is 1.466 <
1.984 with a significance level of 0.146 > 0.05. This
shows that Perceived Usefulness (X2) variable has no
significant effect on Behavior Intention (Y) variable.
4.3 Simultaneous Test
Test F carried out to knowing is the entire variable the
independent that is Perceived Ease of Use (X1) and
Perceived Usefulness (X2) have influence the
significant or not to variable dependent, that is
Behavior Intention (Y).
Table 3. Result of F Test.
ANOVA
a
Model
Sum of
S
q
uares Df
Mean
S
q
uare F Si
g
.
1 Regression 1947,034 2 973,517 30,541 ,000
b
Residual 3091,956 97 31,876
Total 5038,990 99
a. Dependent Variable: Behavior Intention
b. Predictors: (Constant), Perceived Usefulness,
Perceived Ease of Use
Based on the results of the table 3. can be known
that the value of significant of influence Perceived
Ease of Use and Perceived Usefulness simultaneous
on variable behavior Intention is 0.000 < 0.05 and the
value of Fcount is 30,541 > 3.09.
The results show that all of independent variables,
that are Perceived Ease of Use and Perceived
Usefulness are have simultaneous effect to dependent
variable, that is Behavior Intention.
4.4 Determination Coefficient Test
Coefficient of determination aims to measure the
level of effect independent variable and the variation
of up and down the dependent variable. Coefficient of
determination is expressed by 0<R2<1.
Table 4. Result of Determination Coefficient Test.
Model Summar
y
b
Model R
R
Square
Adjusted R
Square
Std. Error of
the Estimate
1 ,622
a
,386 ,374 5,646
a. Predictors: (Constant), Perceived Usefulness,
Perceived Ease of Use
b
. De
p
endent Variable: Behavior Intention
Based on the results of data processing shown in
table 4. It is known that the value of Adjusted R
Square or the value of the coefficient of determination
showing that the variables perceived ease of use and
perceived usefulness able to explain the behavior
intention variable by 37.4%, while 62.6% the rest is
influence by factors outside this research model.
4.5 Discussion
A. The effect of Perceived Ease of Use On Behavior
Intention
The Effect of Perceived Ease of Use and Perceived Usefulness on Behavior Intention Digital Payment OVO in Pematangsiantar City
131
Based on the results of data tests using SPSS,
Perceived ease of use Significantly influence the
Behavior Intention. This proves that the people of
Pematangsiantar city believe that OVO is easy to use
and need no more effort to understand the application,
that make people have interest to use the OVO app.
The development of the time that changes a system of
paying systems to cashless also become one of the
reason to using the digital payment.
OVO is also can be used whenever and anywhere
because this app can be used in smartphone. This
makes OVO users can conduct their payment
activities both online or offline through the OVO app
anytime and anywhere they want.
The results of this study supported research by
Muliadi and Edwin (2021). In that research, found
that perceived ease of use had a significant effect on
behavior intention with T-Test value of 2.478. based
on the observations, 7 of 10 people accustomed to
conducting cashless payment, this causes OVO usage
to be believed by respondents to fullfil their needs.
B. The Effect of Perceived Usefulness on Behavior
Intention
Based on tests results in the SPSS Program, perceived
usefulness does not significantly influence to the
behavior intention variable. Based on the results,
known that the people of Pematangsiantar City used
the OVO app is not based on the long term benefits
offered by the app or using this app can improve their
productivity, but it can be because using the digital
payment is a trend nowaday and promotional offers
from OVO, Such as a discount and cashback.
The other reason perceived usefulness have no
effect because people still using cash payment, this is
because OVO merchants have not been maximally in
all of the sub-districts in Pematangsiantar. in addition,
OVO also has not been massively partnering with
educational institutions for the payment process, such
as school and college.
Based on Sinaga et al. (2021) the reason have no
effect of perceived usefulness to behavior intention is
a difference in object and the characteristics of the
respondents, in addition to the difference in habit of
use the services and also the habit of benefit rapidly
can influence it.
C. The Effect of Perceived Ease of Use and
Perceived Usefulness On Behavior Intention
Based on results of the simultaneous test, that is
known that all of independent variables are perceived
ease of use and perceived usefulness affecting the
dependent variable, behavior intention. in
simultaneous tests, it is known that the perceived
usefulness has a value of coefficient beta is 0.352,
where the value is greater than perceived ease of use
variable is 0.286. that is can be seen that perceived
usefulness variable has a greater effect on behavior
intention simultaneously. The result of the
simultaneous test obtained in this study is in line with
the theory of the Acceptance Model, in this theory
explained that the perceived ease of use and
usefulness is a belief and trust to the new technology
that will also influence the user’s attitute towards to
use of technology (Rahmawati, 2019).
Simultaneously, it was found that the people of
Pematangsiantar City have an interest to use OVO as
a digital payment app if the perceived ease of use and
usefulness in the test simultaneously. This is because
both perceptions are part of the individual
considerations in the reception process of a new
technology.
5 CONCLUSIONS
1. Perceived ease of use has a significant effect on
behavior intention to use digital payment OVO
in Pematangsiantar city.
2. Perceived usefulness has no significant effect on
the behavior intention to use digital payment
OVO in Pematangsiantar city.
3. All of independent variables, perceived ease of
use and perceived usefulness have
simultaneously effect by dependent variable,
Behavior intention.
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