First, it is heavily influenced by exam-oriented edu-
cation. In Chinese, many secondary school teachers 
simply count the study of ancient poetry as an index 
for the final examination, emphasizing rote memori-
zation  and  which  makes  students'  understanding 
mostly superficial (Zhang 2022). Second, student par-
ticipation is limited. The teacher explains more in the 
secondary school classroom, but students are less in-
volved. This makes students learn ancient poems in a 
spoon-fed  way,  lacking  the  space  for  independent 
thinking and feeling (Wang 2020). Moreover, most of 
the teaching of ancient poetry is restricted to the text-
book and to the classroom. Students lack the oppor-
tunity  and  motivation  to  learn  on  their  own  in  their 
daily lives. 
In recent years, some teachers have gradually re-
alized  this  problem.  They  have  found  that  teaching 
ancient poetry is always at a bottleneck stage due to 
the  single  mode  of  teaching  and  the  relatively  low 
motivation of students to learn on their own. They try 
to solve this problem through some read-aloud teach-
ing  methods,  comparative  reading  for  appreciation 
methods, and so on (Bai 2012). Although  there  is  a 
certain degree of improvement, it is difficult to make 
qualitative  changes.  There  are  also  some  professors 
who  have  realized  a  good  way  of  contextualizing 
teaching. By setting up a context, the abstract ancient 
poems  become  embodied  and  more  vivid.  Students 
are able to relate ancient poetry to real circumstances. 
The main subject is really shifted from the "teacher" 
to the "student", which will actually increase students' 
participation (Wang 2021). However, the current con-
textualized teaching is limited to guiding students to 
do self-images (Wang 2021) or using simple images, 
videos  and  audio  to  create  a  context  (Wang  2021), 
which does not fully allow the learner to have an im-
mersive experience. 
With the advancement of science and technology, 
the popularity of  mobile electronic devices, and the 
development of virtual reality technology, multime-
dia technology is no longer limited to playing audio 
and video. There are many media with very rich af-
fordances (Norman 1999). That means the  capabili-
ties of these media to interact with the users are mul-
tiple and varied. In other words, many actions are pos-
sible  for  the  users.  Using  these  affordances  effec-
tively can lead to great teaching results. The mobile 
affordances  containing  “locationality”,  “potability”, 
“interactivity”,  “multimediability”  (Schrock  2015), 
and  the  “immersive”,  “spatial”,  “interactive”,  and 
“social” affordances (Dalgarno, Lee, 2010) that  VR 
devices have, can all help with the teaching of ancient 
poetry. It enables the teaching of ancient poetry to go 
beyond the classroom and to be truly contextualized. 
It can also solve the problems of " limited student par-
ticipation", "low practicality" and "difficulty in con-
cretizing abstract concepts".  
It is clear that the integration of technology men-
tioned above into teaching and learning will promote 
efficiency  and  effectiveness.  Blending  some  of  the 
excellent traditional teaching methods with the mod-
ern technological methods possible  today can  make 
teaching ancient poetry less homogenous and fully in-
tegrated  with  real-life  situations.  It  promotes  the 
teaching of ancient poetry beyond the classroom and 
is suitable for a wide range of ages. It allows people 
to learn ancient poetry anytime, anywhere, through a 
variety of media implementations and allows them to 
be fully immersed in a virtual world of ancient poetry. 
It will promote understanding  of  the meanings  con-
tained in ancient poetry, deepens the memory of an-
cient poetry, and facilitates attempts at ancient poetic 
expression.  This  approach is  no  longer  a  test-based 
education, no longer teacher-led, and allows students 
to fully integrate ancient poetry with reality 
Therefore, this article will first explain the peda-
gogical  potential  and  advantages of  mobile  devices 
and VR. Then, through modules and examples, the ar-
ticle  will  analyze  specific  examples  scientifically 
(Plass 2002). In terms of needs assessment, design of 
learning  activities,  and theory  of  change,  the  article 
will explain how mobile devices and VR devices can 
be applied to the teaching of ancient poetry, and fi-
nally, propose relevant ideas and suggestions. 
2  THE AFFORDANCES AND 
RELATED MODULES 
2.1  Learning Affordances of Mobile 
Every  object  has  an  affordance.  It  is  not  just  about 
what features and functions the object itself has, but 
what features and functions people can actually use. 
The affordance of each item varies for different ob-
jects of use. For example, affordance is different for 
mobile phones for pet dogs and for people with basic 
literacy skills. For a pet dog, because it cannot read or 
understand modern  civilization,  the  affordance  of  a 
mobile  phone  may  only  mean  “hard”,  “chewable”, 
etc. But for a modern civilized person with basic lit-
eracy  skills,  a  mobile  phone  has  a  variety  of  “af-
fordances”,  such  as  “communicative”,  “can  access 
the internet”, “multimediability”, etc. 
Therefore, the object we are talking about now is 
the mobile device and the subject is the modern per-