User Requirements of Audio and Video Products with  
Pan-Knowledge Based on Kano Model 
Ye Wang and Fei Wang
*
 
School of Management, Guangzhou Xinhua University, Tianhe District, Guangzhou, China 
Keywords:  Pan-Knowledge, Knowledge Payment, Product Research, User Requirements Analysis, The Kano Model. 
Abstract:  With the in-depth development of Internet information technology, the knowledge payment market has been 
booming  since  2016  in  China.  The  pan-knowledge  audio  and  video  products  with  a  wider  range  than 
traditional online education products are popular among users. Pan-knowledge learning has also become a 
new learning mode with the rise of the Internet. Based on the pan-knowledge audio and video products as the 
research object, by using the Kano model to analyze the user requirements of this kind of products, we find 
the audio and video products of pan-knowledge with the following features can be more competitive: unusual 
theme,  summary  of  the  products,  providing  graphic  pages  and  annotations.  The  products  with  editing 
professionally improve let the user satisfaction. 
1  INTRODUCTION 
According  to  the  "China  Sharing  Economy 
Development Report (2022)", the market transaction 
scale of  China's  sharing economy  reached 3 trillion 
yuan in 2021. The sharing economy in the knowledge 
and  skill  sector  developed  rapidly,  with  the 
transaction  scale  growing  by  13.2%  year  on  year. 
With the slowdown in the growth of the scale of 
Internet users, high-quality content resources such as 
knowledge  and  skills  have  become  a  new  focus  of 
commercial  competition,  as  it  can  stimulate  the 
degree  of  activity  and  conversion  rate  of  existing 
users.  Internet  digital  content  in  the  field  of 
knowledge  and  skills  is  called  pan-knowledge 
content,  which  is  different  from  traditional  online 
education because it has a broader scope. In addition 
to  knowledge  products  such as  online  education,  it 
also includes knowledge sharing products to improve 
personal  literacy,  such  as  career  experience,  life 
skills,  philosophy  and  literature.  Pan-knowledge 
learning has also become a new learning model with 
the rise of online knowledge sharing. Pan-knowledge 
audio and video products have become an important 
part  of  digital  content  products.  Audio  and  video 
platform  enterprises  hope  to  have  high-quality 
original content products. Therefore, it is of practical 
significance  to  study  the  user  requirements  of  pan-
knowledge audio and video products. 
2  LITERATURE REVIEW 
2.1  Pan-Knowledge 
Pan-knowledge  learning  is  usually  mediated  by 
platforms such as TikTok, Iget and Himalaya. Users 
select  the  audio  or  video  products  that  they  are 
interested in on these platforms. Knowledge bloggers 
produce  pan-knowledge-themed  audio  and  video 
content on Internet platforms, and gain attention or 
profits  by  sharing  and  disseminating  these  digital 
content  products.  The  high-quality  original  digital 
content attracts users who have knowledge needs to 
make  payment  for  knowledge,  which  is  called 
knowledge payment. After comparing and analyzing 
the  three  existing  business  models  of  knowledge 
payment, Jinzhuo Ma put forward that richer content 
services  and  cost-effective  pan-knowledge  payment 
will be the new trend (Ma 2018).  
2.2  Kano Model 
Under the influence of Herzberg's two-factor theory, 
Professor Noriaki Kano, a Japanese scholar, proposed 
the Kano model in the 1980s, which introduced the 
criteria  of  satisfaction  and  dissatisfaction  into  the 
field of product quality management for the first time. 
It is an analytical method to distinguish and rank user 
requirements. As shown in Table 1, the model divides