modeling methods, performance technology, human-
computer interaction, and equipment, which are three 
major categories. 
The  technology  of  superimposing  3D  virtual 
objects  into  real-world  displays  is  called  AR.  The 
synthesis of  the  real  world and virtual  environment 
reduces the workload of 3D modeling, improves user 
experience and credibility with the help of real scenes 
and objects, and promotes the further development of 
VR technology. AR technology is "real with virtual', 
the  image  captured  by  the  camera  truly  reflects  the 
real  scene,  which  can  reduce  the  modeling  and 
rendering  workload  of  the  scene,  providing  a 
lightweight and realistic technology. 
The  technical  characteristics  of  AR  can  be 
separated  from  the  following  three  points:  mixing 
virtual  and  real  environments;  real-time  interaction; 
and three-dimensional registration. 
The key technologies of VR/AR  contain mainly 
the following: 
  Environment Modeling Technology:  
That  is,  the  establishment  of  the  virtual 
environment, the purpose  is to  obtain the  actual 
three-dimensional  data  of  a  three-dimensional 
environment,  and  according  to  the  needs  of  the 
application,  use  the  acquired  three-dimensional 
data  to  establish  the  corresponding  virtual 
environment model. 
At  present,  the  study  of  the  physical 
representation of virtual objects and their physical 
models  is  mainly  focused  on  kinematics  and 
dynamics. Physical models are available only for 
particle  systems,  spring  models,  smoothed 
particle  hydrodynamics  methods,  and  a  few 
others.  Many  physical  characteristics  of  matter 
(such  as  material  characteristics),  physical 
phenomena such as explosions and cuts, realistic 
representation  of  physical  characteristics,  and 
interaction responses of  material objects  such as 
flexible,  viscous,  plastic,  flow,  gas,  and  field  in 
real-time,  there  are  many  theoretical  problems. 
The  balance  between  real-time  and  realism  for 
specific  applications  is  also  a  problem  to  be 
considered  because  of  the  huge  computational 
effort of the physical model. 
With the continuous expansion of VR application 
fields,  virtual  human  manipulating  entities  (e.g., 
aircraft, vehicles, etc.) becomes an important part 
of VR systems, and the behavior of these 
intelligence  makes  the  three  I  (immersion, 
interaction,  imagination)  characteristics  of  VR 
systems  develop  to  four  I,  i.e.  intelligence.  The 
solution to  this  kind of  problem depends  on  the 
development of artificial intelligence technology 
and human brain science. 
  Haptic Feedback Technology:  
In  VR  systems,  users  can  manipulate  virtual 
objects directly and feel the reaction force of the 
virtual  objects,  thus  creating  a  sense  of 
immersion. 
There are still a large number of problems with the 
way  and  mechanism  of  force/haptic  realistic 
perception between human and virtual objects and 
their devices, especially the sense of flexibility; in 
addition,  the  study  of  new  perceptual  channels, 
such  as  the  sense  of  temperature  and  humidity, 
smell/taste,  etc.,  is  a  problem  area  that  requires 
multidisciplinary cross research to solve.     
  Interaction Technology:  
Human-computer  interaction  in  VR  technology 
goes far beyond the traditional mode of keyboard 
and mouse, using complex sensor devices such as 
digital helmets and digital gloves, as well as three-
dimensional  interaction  technology  with  voice 
recognition and voice input technology to become 
an  important  means  of  human-computer 
interaction. 
The spatial calculation of virtual scenes in head-
mounted  displays,  including  the  real-time 
accurate  tracking  and  positioning  of  the 
experiencer's  head  and  position,  as  well  as  the 
location calculation and real-time performance of 
virtual objects in real space in AR head-mounted 
displays  are  issues  that  need  further  research. 
Related  to  this,  virtual-real  fusion  is  one  of  the 
basic  problems  of  AR,  including  the  fusion  of 
graphic objects and video images in video-based 
AR display, and the fusion of graphic objects and 
real  scenes  in  optical  perspective-based  AR 
display, and many problems are yet to be solved. 
Meanwhile,  the  outdoorization  of  optical 
perspective AR, including the fusion of reality and 
reality in large outdoor scenes, is a direction to be 
explored. 
  Mobile Terminal and Internet-Based VR: 
 Mobile  terminal  and  Internet-based  VR  have 
great potential for development. For the former, 
low computing and low storage VR technology, 
cloud  VR  technology,  low  latency  big  data 
transmission and new  interaction  are  innovative 
technology  directions.  The  latter  requires  full-
screen 3D drawing, VR device access with more 
appropriate  human-computer  interaction 
mechanisms, and new browser standards. web VR 
will  bring  change  and  disruptive  impact  on 
existing  browsers  and  mail  systems,  etc.,  and 
become the new entrance to the Internet.