electronic form are known as electronic modules (e-
modules).
Learning modules designed in printed form tend
to be more varied and attractive to students
(Sidiq&Najuah, 2020). The printed learning module
in question is a module that has yet to be based on
digital technology. Even though digital technology is
currently developing rapidly, teachers are required to
utilize technology in the learning process. As for
some of the existing electronic modules, they only
transfer hard copies of textbooks to soft documents in
doc, pdf formats, and so on (Kiruna et al., 2020).
Meanwhile, the module does not include various
products such as video, audio, animation, and images
that should be available in a digital technology-based
module to help students understand the subject
matter. Following research that learning media in the
learning process has several benefits, namely (1)
computer simulations in the form of animated images
can strengthen and develop students' understanding of
concepts, (2) mastery of the material is at a high level,
(3) interactive multimedia-based learning media has
been assessed theoretically feasible(Shalikhah,
2017).
One application used in developing electronic
modules and inserting products in video, audio,
animation, and images is the Lectora Inspire
application. It is an application that provides
programs for creating effective learning media. This
application is also software designed for electronic
learning. Lectora Inspire is considered easy to use by
even teachers who are not proficient with computers
because this application is specifically designed for
beginners and does not require an understanding of
programming languages (Irsyad, 2016).
Besides the Lectora Inspire application, Android
is also an operating system that can assist in learning.
Android is a popular and populist operating system
because it is used in various circles (Sugiyono, 2017).
Android is a complete, open, and accessible platform.
A comprehensive platform means it allows
programmers to develop an application with available
tools, an open source tells it is free to create
applications, and an accessible platform makes it easy
for everyone to freely make applications without
thinking about royalties that must be paid
(Sidiq&Najuah, 2020).
Based on the background and development
carried out by previous research, the authors are
interested in developing an Android-based electronic
module with the help of the Lectora Inspire
application on Newton's law material. The study will
also focus on producing valid and practical e-module
design products established byanalysing problems
and needs.
2 METHODOLOGY
The research method used is Research &
Development (R & D), which is used to produce
specific products and test the effectiveness of these
products. The Research & Development method is a
step that aims to develop a new product or even refine
an existing product to be more effective and efficient.
The Research & Development method is a unit where
one stage with another stage has linkages and
continuity (Sugiyono, 2017).
2.1 Research Stages
In this study, researchers used the ADDIE
development model, which consists of five stages:
analysis, design, development, implementation, and
evaluation. The stages of the ADDIE development
model in the implementation of research and
development (Cahyadi, 2019) and (Kurnia et al.,
2019) are as follows:
a. Analysis, at this stage, the researcher identifies
the problems or gaps that occur in learning
b. Design, at this stage, the stage of planning
learning modules that are developed by
compiling electronic module frameworks in the
form of storyboards and flowcharts, gathering
material, and inserting/making illustrative
images and videos.
c. Development, at this stage, is where electronic
modules are being developed by what was
planned in the previous step. Physics concept
expert validators, digital media expert
validators, and language expert validators then
validate the electronic modules that have been
developed.
d. Implementation, at this stage, the developed
products are applied to determine the
practicality of the questionnaires given to
students and teachers after product trials have
been carried out.
e. Evaluation is the final stage for obtaining
feedback from input and suggestions from
students and teachers. This evaluation stage can
also be in the form of an improvement (revision)
made by researchers after receiving information
and recommendations from students, teachers,
and validators.